Article Archive: Experience

This Digital Life: Mums, Dogs, and Inmates (3 of 3)

This is the final installment of a three-part series on the work of the University of Southern Queensland’s Digital Life Lab. Part 1 & Part 2 “Not my world. Not my accent. Not my story.” We could be talking about marginalised communities working with visiting artists, or institutions trying to address social exclusion. We could… Read more »


This Digital Life: Mums, Dogs, and Inmates (1 of 3)

It’s always, ultimately, been about writing your own story. Modern information science and technology – the knowledge and practices that underpin the ways we entertain and inform ourselves, store knowledge, contact public representatives, commit crime or enforce the law, manage our finances or our health – have been wildly transformed since the heyday of the… Read more »

What’s The Point Of Empathy Games: Five Examples Of An Expanding Genre

Last year, I almost made an empathy game. It never quite progressed far enough to merit a title, but it did have a main character, some painstakingly-drawn pixel background art, and a mini-game where you could choose what to watch on TV from a list of fictional programmes with names like “Nature Squash” and “Changing… Read more »

The Homeless World Cup: tackling homelessness, playing football and telling stories

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How a social enterprise uses football and digital media to bring the problems and perceptions of homelessness into play. Homelessness—one of the world’s most intractable, wicked problems, which is compounded by poor awareness and great stigma—affects millions of people worldwide. Combining an event involving a globally recognised sport—football (soccer)—and an array of digital media tools… Read more »

Versions of Paradise

Recently, my collection of flash fiction, The Paradise Project, was published simultaneously as an ebook and in a book-arts edition using technology that would have been familiar to Johannes Gutenberg: hand-set type impressed on handmade paper with a hand-operated press. As the two versions progressed, I had a stunning realisation: publishing has circled back to its… Read more »