Article Archive: Experience

New Media Writing Prize: the First Eight Years

  Beginnings and developments In 2010 when we began this adventure into new forms of writing, we had no real idea what we would receive as entries. A colleague of mine, Sue Luminati, was creating the first (and as it turned out, only) Poole Literary Festival. Sue pulled off a great success with some terrific… Read more »

Breathe – a digital ghost story

What happens when a story comes to you where you are reading? What new types of storytelling are made possible when narrative accesses technology to personalise itself to you? Breathe is a digital ghost story to be read on your phone. It tells the story of a young woman, Flo, who can communicate with the… Read more »

Should a Great Writer Ever Feed the Dolphins?

What follows is the text of a talk given by Dan Franklin for a seminar called Reading the Data: Informatics and Contemporary Literary Production, co-hosted by the Ambient Literature research project and Bath Spa University’s Centre for Cultural and Creative Industries The title of this talk is ‘Should a Great Writer ever feed the dolphins?’… Read more »

This Digital Life: Mums, Dogs, and Inmates (3 of 3)

This is the final installment of a three-part series on the work of the University of Southern Queensland’s Digital Life Lab. Part 1 & Part 2 “Not my world. Not my accent. Not my story.” We could be talking about marginalised communities working with visiting artists, or institutions trying to address social exclusion. We could… Read more »

This Digital Life: Mums, Dogs, and Inmates (1 of 3)

It’s always, ultimately, been about writing your own story. Modern information science and technology – the knowledge and practices that underpin the ways we entertain and inform ourselves, store knowledge, contact public representatives, commit crime or enforce the law, manage our finances or our health – have been wildly transformed since the heyday of the… Read more »

What’s The Point Of Empathy Games: Five Examples Of An Expanding Genre

Last year, I almost made an empathy game. It never quite progressed far enough to merit a title, but it did have a main character, some painstakingly-drawn pixel background art, and a mini-game where you could choose what to watch on TV from a list of fictional programmes with names like “Nature Squash” and “Changing… Read more »