Article Archive: Research

Navigating the ‘digital turn’: on creative writing, resilience and sparking joy

The ‘digital turn’ brings opportunities and challenges for creative writers.  One of the few things we can be sure of is ongoing change. This article is about how to navigate that change. New technologies and corresponding new genres emerge apace, social media platforms and conventions morph and mutate. We can get caught out. We can’t… Read more »

Script development and the web series – an Australian perspective

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Online viewing of Australian-made comedy content has emerged as a strong rival for Australian-made television. Screen Australia, the federal screen agency, has ploughed millions of dollars into the development of online content, mainly comedy, and this has been mirrored by state, and territory, based screen agencies and national broadcasters. Hit shows such as Superwog (2017-2018),… Read more »

Hands Up for Digital Humanities – When Humanists Go Off-Piste

Welcome to the fourth article in this series where we’re dissecting the multifarious entity of Digital Humanities (DH). To understand the context and scope of this series, and to consider the research questions upon which the investigation is based, please view the previous articles here, here and here. We’ll also be referring to my online survey Hands Up for… Read more »

Sound, Fury, and Consistency: Writing Recombinant Fiction

Multiple recent digital narrative works utilise recombinant poetics. Yet such an approach to fiction is not dependent on code. Multiple examples predate the computer. In Electronic Literature (2019), Scott Rettberg argues that the study of digital literature ‘not only takes us forward to explore new horizons but also on a retrospective journey that can lead… Read more »

Who owns digital stories?

This is an abridged version of a keynote speech delivered at the MIX Conference 2019 With the increasing convergence between creative industries and artificial intelligence, there is an emerging misunderstanding of how the tech world sees creativity, and this is important for publishers, authors and the broader creative industries. To frame this, it is important… Read more »

Writing, Weaving, and Performativity: Some Notes on Solid State Poetry

As a researcher, my focus is on critically examining digital literature—texts and writing practices where digital media is rendered integral to the experience of literary or poetic forms. In recent years, I have been working so that my research manifests not just at the level of written critique, but also through creative practice, placing my… Read more »

Virtual Reality Literature: Examples and Potentials

Way back in the wilds of the year 2008, artist-extraordinaire James Morgan and I engaged in an animated discussion about Augmented and Virtual Reality. At that time James and I were collaborators-in-crime in the Third Faction Collective, a group of digital artists intent on constructing game interventions in Massively Multiplayer Online Spaces. During this discussion,… Read more »