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	<title>James Wheale &#8211; The Writing Platform</title>
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		<title>Fabler &#8211; It&#8217;s a Wrap: Diary Entry #6, Bursary 2013</title>
		<link>https://thewritingplatform.com/2013/09/the-writing-platform-bursary-wrap-fabler/</link>
		
		<dc:creator><![CDATA[Editor]]></dc:creator>
		<pubDate>Wed, 11 Sep 2013 08:13:02 +0000</pubDate>
				<category><![CDATA[Experience]]></category>
		<category><![CDATA[bursary 2013]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[fabler move]]></category>
		<category><![CDATA[kinetic]]></category>
		<guid isPermaLink="false">http://www.thewritingplatform.com/?p=940</guid>

					<description><![CDATA[<span class="rt-reading-time" style="display: block;"><span class="rt-label rt-prefix">Reading Time: </span> <span class="rt-time">3</span> <span class="rt-label rt-postfix">minutes</span></span> The Writing Platform bursaries have come to a close. We caught up with Ben Gwalchmai and James Wheale. This team  used the bursary to build on their existing work on story and movement and build a prototype of a mobile app called Fabler. Fabler enables users to experience story through movement: stories will play when the user...  <a class="read-more" href="https://thewritingplatform.com/2013/09/the-writing-platform-bursary-wrap-fabler/" title="Read Fabler &#8211; It&#8217;s a Wrap: Diary Entry #6, Bursary 2013">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<span class="rt-reading-time" style="display: block;"><span class="rt-label rt-prefix">Reading Time: </span> <span class="rt-time">3</span> <span class="rt-label rt-postfix">minutes</span></span><p dir="ltr"><em>The Writing Platform bursaries have come to a close. We caught up with Ben Gwalchmai and James Wheale. <em>This team  used the bursary to build on their existing work on story and movement and build a prototype of a mobile app called <strong>Fabler</strong>. Fabler enables users to experience story through movement: stories will play when the user is moving and stop when the user is still, with bonus content being revealed as the user progresses through the story. You can read their project diary entries <a href="http://www.thewritingplatform.com/2013/06/the-writing-platform-bursary-diary-entry-1-fabler-the-story-so-far/" target="_blank">here</a> and <a href="http://www.thewritingplatform.com/2013/08/writing-platform-bursary-diary-entry-fabler-2/" target="_blank">here</a>.</em></em></p>
<p dir="ltr"><em>Hear about creative matchmaking from the second team, Caden Lovelace and Laura Grace, <a href="http://www.thewritingplatform.com/2013/06/the-writing-platform-bursary-diary-entry-2-creative-matchmaking-the-story-so-far/" target="_blank">here</a> and <a href="http://www.thewritingplatform.com/2013/07/the-writing-platform-bursary-diary-entry-2-invisible-islands/" target="_blank">here</a>, and read their final wrap interview <a href="http://www.thewritingplatform.com/2013/09/the-writing-platform-bursary-wrap-invisible-islands/" target="_blank">here</a>.</em></p>
<p dir="ltr">&#8211;</p>
<p dir="ltr"><strong>What did you make and where can our readers try it out? </strong></p>
<p dir="ltr"><strong>BG:</strong> We made a whole host of funs. We made an understanding that we’re all polymaths now. We also made an app prototype.</p>
<p dir="ltr">In order to try the Fabler prototype, you&#8217;ll need to download the AppFurnace app from your app store (iOS or Google&#8217;s Play Store, unfortunately I don&#8217;t think it&#8217;s on the Windows Phone Store) then add an app by pressing the + button, then using this url <a href="http://the.appfurnace.com/test/K25Nr/" target="_blank">http://the.appfurnace.com/test/K25Nr/</a> thereafter you&#8217;ve just got to touch the title and press &#8216;play&#8217;. Let us know what you think!</p>
<p dir="ltr"><strong>JW:</strong> We made a working prototype of our Fabler Move engine, complete with a Tapas of working example pieces. Fabler Move is an audio playback system for stories that requires listeners to move to trigger audio. You can try our early prototype by following the instructions at <a href="http://fablermove.com/" target="_blank">fablermove.com</a></p>
<p dir="ltr"><strong>You had already developed the initial concept for Fabler before the bursary, what did the bursary enable you to do?</strong></p>
<p dir="ltr"><strong>BG:</strong> The bursary enabled us to actually spend the time writing for and making Fabler.</p>
<p dir="ltr"><strong>JW:</strong> Make it. The award allowed us to commission a system whereby we took on the responsibility of testing and fine-tuning thus massively reducing total cost. The initial cash injection allowed us to plan out Fabler properly and build it to be scalable. Getting the ball rolling with the outsourced developer also freed us up away from the tech side of things, allowing us to focus on how one best creates content for it.</p>
<p dir="ltr"><strong>How do you work together? Are there clear delineations for who does what? Or do you both pitch in with everything?</strong></p>
<p><strong>BG:</strong> We’re a machine &#8211; a singular machine with two humans inside it in some kind of Drift. We operate the body Fabler.</p>
<p dir="ltr"><strong>JW:</strong> Yes. To be honest, applying under the term of ‘technologist’ was a little bit ridiculous given that I am professionally a writer. However, having clearly focused roles, much like a director and producer, I suspect allowed us to progress the app a lot quicker than otherwise. Ben and I are close friends as well as business partners and the Literary platform has afforded us the confidence to create full scale business plans and a set of goals.</p>
<p><strong> The period the bursary covered is over, what’s next for Fabler?</strong></p>
<p dir="ltr"><strong>BG:</strong> BIG MAGIC FUN TIMES, YES? &amp; &lt;&gt;s. BIG &lt;&gt;s. As well as much &lt;3. More wine, also.</p>
<p dir="ltr"><strong>JW:</strong> We’ve applied for the IC digital sports innovation contest award and are waiting to hear back from that. We’re also going for arts council funding and are looking at a kickstarter project to provide apps for charities, which would be super interesting. So we’re still at the point of a cash injection before a business really takes off but I’m keen for an extension of this incubator period. We’ve forged some really exciting relationships and developed some integral ideas. A continuation of this process for another 6-12 months I think will really benefit us in the long run.</p>
<p dir="ltr"><strong>And what’s next for each of you – any projects we should be keeping our eyes peeled for?</strong></p>
<p><strong>BG:</strong> My debut novel, <em>Purefinder</em>, is coming out on December 13th and I’m making an adventure in Bodiam Castle with Splash &amp; Ripple.</p>
<p dir="ltr"><strong>JW:</strong> <strong></strong>Still touring my book <em>Maskboy</em> around the UK. I direct the world’s largest street game, 2.8 Hours Later – the cross city zombie chase game, for Slingshot and that’s touring until November. More info on that is available at <a href="http://2.8hourslater.com/" target="_blank">2.8hourslater.com</a>.</p>
<p>&nbsp;</p>
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		<item>
		<title>Fabler &#8211; The Story So Far: Diary Entry #1, Bursary 2013</title>
		<link>https://thewritingplatform.com/2013/06/the-writing-platform-bursary-diary-entry-1-fabler-the-story-so-far/</link>
		
		<dc:creator><![CDATA[Editor]]></dc:creator>
		<pubDate>Mon, 10 Jun 2013 11:05:35 +0000</pubDate>
				<category><![CDATA[Experience]]></category>
		<category><![CDATA[app]]></category>
		<category><![CDATA[bursary 2013]]></category>
		<category><![CDATA[fabler move]]></category>
		<category><![CDATA[kinetic]]></category>
		<guid isPermaLink="false">http://www.thewritingplatform.com/?p=637</guid>

					<description><![CDATA[<span class="rt-reading-time" style="display: block;"><span class="rt-label rt-prefix">Reading Time: </span> <span class="rt-time">2</span> <span class="rt-label rt-postfix">minutes</span></span> The first of two teams awarded The Writing Platform bursary fill us in on their progress: Actor and writer Ben Gwalchmai and poet and developer James Wheale used the bursary to build on their existing work on story and movement and build a prototype of a mobile app called Fabler. Fabler enables users to experience story through movement: stories...  <a class="read-more" href="https://thewritingplatform.com/2013/06/the-writing-platform-bursary-diary-entry-1-fabler-the-story-so-far/" title="Read Fabler &#8211; The Story So Far: Diary Entry #1, Bursary 2013">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<span class="rt-reading-time" style="display: block;"><span class="rt-label rt-prefix">Reading Time: </span> <span class="rt-time">2</span> <span class="rt-label rt-postfix">minutes</span></span><p><em>The first </em><em>of two teams awarded <a href="http://www.thewritingplatform.com/2013/04/the-writing-platform-bursary-awarded/" target="_blank">The Writing Platform bursary</a> fill us in on their progress: Actor and writer <strong>Ben Gwalchmai</strong> and poet and developer <strong>James Wheale</strong> used the bursary to build on their existing work on story and movement and build a prototype of a mobile app called <strong>Fabler</strong>. Fabler enables users to experience story through movement: stories will play when the user is moving and stop when the user is still, with bonus content being revealed as the user progresses through the story. </em></p>
<p><em>Read their second diary entry <a href="http://www.thewritingplatform.com/2013/08/writing-platform-bursary-diary-entry-fabler-2/" target="_blank">here</a> and their project wrap interview <a href="http://www.thewritingplatform.com/2013/09/the-writing-platform-bursary-wrap-fabler/" target="_blank">here</a>.<br />
</em></p>
<p><em>Hear about creative matchmaking from the second team, Caden Lovelace and Laura Grace, <a href="http://www.thewritingplatform.com/2013/06/the-writing-platform-bursary-diary-entry-2-creative-matchmaking-the-story-so-far/" target="_blank">here</a> and <a href="http://www.thewritingplatform.com/2013/07/the-writing-platform-bursary-diary-entry-2-invisible-islands/" target="_blank">here</a>, and read their wrap interview <a href="http://www.thewritingplatform.com/2013/09/the-writing-platform-bursary-wrap-invisible-islands/" target="_blank">here</a>.<br />
</em></p>
<p>&#8212;</p>
<p>Understanding the benefits and limitations of what we&#8217;ve created has taken up most of our time.</p>
<p>We&#8217;ve written test stories – a tapas of tales – and plotted our future schedule. We&#8217;ve stayed up late into the night writing and recording, tinkering and testing. We know, for sure, that it won&#8217;t play in your pocket when you&#8217;re on a train. We also know that disco dance powered stories are a-go-go. We now understand our platform better which has honed our palette for creating content.</p>
<p>The visceral engagement with stories that we were after is already evident in our beta versions 0.1 and 0.2. Although it feels somewhat of a Pandora&#8217;s Box, we expected limitations.</p>
<p>We’ve recorded two test stories: one has a soundtrack, the other doesn’t. We’ve got technical specifications to figure out yet and continue to test. We&#8217;ve sent the beta out to some testers and we&#8217;re looking forward to the feedback. One of them is currently in Spain and testing how transposed the story makes you feel, even when surrounded by another language. One of them is fellow bursary winner Caden Lovelace and he has been instructed to find ways to kill it as efficiently as is possible and return it to us in several million pieces so we may figure out: one, how he was able to do so; and two, how we can ensure no one can do it again.</p>
<p>We&#8217;re meeting with sonic ethnographers, User Experience designers, and User Interface designers before we make 0.3.</p>
<p>James is cracking on with how best to integrate soundscapes, sound effects, and drafting music to match the form. Ben&#8217;s been recording his dulcet tones and honing story extracts to test out.</p>
<p>We’ve found the more you walk with someone whispering, bellowing, or laughing a story at you – a story that’s directly in your ear and responds to your movement – the nature of the stories we can use is affected. This is far more than an audiobook: your attention is piqued by these stories written specifically for this moving form.</p>
<p>You don’t want to stop moving. You want to finish the story.</p>
<div>
<p>So far, we’ve had two internal versions of Fabler; now we’re getting the settings and the stories right before we make more.</p>
</div>
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