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	<title>co-creation &#8211; The Writing Platform</title>
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		<title>Amplified Activism: Transmedia Storytelling and Social Change</title>
		<link>https://thewritingplatform.com/2014/01/amplified-activism-transmedia-storytelling-and-social-change/</link>
		
		<dc:creator><![CDATA[Editor]]></dc:creator>
		<pubDate>Fri, 10 Jan 2014 15:10:42 +0000</pubDate>
				<category><![CDATA[Experience]]></category>
		<category><![CDATA[Activism]]></category>
		<category><![CDATA[co-creation]]></category>
		<category><![CDATA[Documentary]]></category>
		<category><![CDATA[transmedia]]></category>
		<guid isPermaLink="false">http://www.thewritingplatform.com/?p=1286</guid>

					<description><![CDATA[<span class="rt-reading-time" style="display: block;"><span class="rt-label rt-prefix">Reading Time: </span> <span class="rt-time">4</span> <span class="rt-label rt-postfix">minutes</span></span> The avenues through which communities and community organisations raise awareness about the issues they face and how they agitate for change have developed rapidly in the past ten years; and digital technology has provided community activists with the means to quickly create and widely disseminate stories.  Perhaps the most influential and wide reaching of recent...  <a class="read-more" href="https://thewritingplatform.com/2014/01/amplified-activism-transmedia-storytelling-and-social-change/" title="Read Amplified Activism: Transmedia Storytelling and Social Change">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<span class="rt-reading-time" style="display: block;"><span class="rt-label rt-prefix">Reading Time: </span> <span class="rt-time">4</span> <span class="rt-label rt-postfix">minutes</span></span><p style="text-align: left" align="center">The avenues through which communities and community organisations raise awareness about the issues they face and how they agitate for change have developed rapidly in the past ten years; and digital technology has provided community activists with the means to quickly create and widely disseminate stories.  Perhaps the most influential and wide reaching of recent innovations in storytelling has been transmedia storytelling. The term <a title="Transmedia storytelling" href="http://www.technologyreview.com/news/401760/transmedia-storytelling/">transmedia storytelling </a>first came into prominence via Henry Jenkins; he used it to describe a particular approach to storytelling that made use of the emerging media platforms being utilised more frequently by everyday consumers.  Jenkins’ concept of transmedia storytelling, which remains the generally accepted definition – albeit oft revised and somewhat fluid – was first introduced in his Technology Review column in 2003 stating ‘a transmedia story unfolds across multiple media platforms with each new text making a distinctive and valuable contribution to the whole’. The practice of transmedia storytelling, in turn, has expanded the possible modes and styles through and in which stories are told, and the opportunities for storytellers to connect with audiences.</p>
<p>The pervasive examples of transmedia storytelling that have emerged over the past ten years are big budget, mainstream film and television franchises that roll out their marketing campaigns disguised as story or narrative over a number of distinct media platforms, such as <i>Lost, Prometheus </i>and <i>Avatar. </i> However, over the last three years other types of independent, stand alone projects like<a title="Lizzie Bennet Diaries" href="http://www.lizziebennet.com/"> <i>Lizzy Bennett Diaries </i></a>and <a title="Granny's Dancing on the Table" href="http://www.kickstarter.com/projects/370814120/grannys-dancing-on-the-table-a-granny-invasion"><i>Granny’s Dancing on the Table</i></a> have become more commonplace. These projects utilise recognisable conventions of transmedia storytelling and borrow elements from other forms of storytelling that predate transmedia, such as digital storytelling and documentary film making.  In addition to being hybrid in form these projects are independent and solely focused on raising awareness about particular social issues or telling the stories of marginalized groups, who otherwise do not have a voice in the public sphere. These types of projects have re-worked and re-purposed some of the conventions of transmedia storytelling to suit their intentions, and have much in common with the notion of transmedia activism. Lina Srivastava has defined<a title="Lina Srivastava definition of transmedia activism" href="http://www.namac.org/node/6925"> transmedia activism</a> as ‘creating social impact by using storytelling by a number of decentralised authors who share assets, create content for distribution across multiple forms of media to raise awareness and influence action’.</p>
<p>Transmedia activism challenges a great deal of what we understand to be transmedia storytelling.  Much of what has been identified as transmedia storytelling fetishes mainstream, franchise based stories (and even in the instances where fans have to an extent taken control of the story it is still always in the interest of the large corporations at the heart of the project) or what <a title="New aesthetic politics" href="http://booktwo.org/notebook/new-aesthetic-politics/">James Bridle</a> calls ‘sleek black box, corporate controlled objects, platforms or services’. Without dismissing or diminishing these mainstream projects or the ways in which they are considered, the aim of redefining transmedia is to open up the field to encompass other works that instead champion what Bridle describes as ‘open source, hackable, comprehensible and sharable alternatives’.</p>
<p>The kind of activism illustrated in projects such as <i>1<a title="18 Days in Egypt" href="http://beta.18daysinegypt.com/">8 Days in Egypt</a></i>, <a title="Highrise" href="http://highrise.nfb.ca/"><i>Highrise </i></a>and <a title="The Hollow" href="http://hollowdocumentary.com/"><i>The Hollow</i></a> are inclusive in their approach and focused on illuminating hitherto unexamined aspects of an issue, particularly the experiences of the people involved, to create alternative media representations and express alternative political possibilities. <i>18 Days in Egypt</i>, <i>Highrise</i> and <i>The Hollow</i> clearly show how potent storytelling can be in this space, and it is useful to explore the ways these kinds of projects re-define our understanding of transmedia as an evolving concept.</p>
<p><a title="High Rise" href="http://highrise.nfb.ca"><i>Highrise</i></a> is described as ‘a multi-year and many-media collaborative documentary experiment funded by the National Film Board of Canada’. The online project is comprised of two main components – <a title="Out My Window" href="http://highrise.nfb.ca/tag/out-my-window/">O<i>ut my Window </i></a>and <a title="One Millionth Tower" href="http://highrise.nfb.ca/tag/one-millionth-tower/"><i>One Millionth Tower</i></a>, and the aim is to ‘see how the documentary process can drive and participate in social innovation rather than just to document it’ . <i>One Millionth Tower</i> was released in August 2012 and tells the story of one Canadian high rise in a 3 D immersive documentary powered entirely by <a title="HTML 5" href="http://en.wikipedia.org/wiki/HTML5">HTML5</a>, <a title="WebGL" href="http://en.wikipedia.org/wiki/WebGL">WebGL</a> and other open source JavaScript libraries. The residents of the crumbling tower block collaborated with a group of architects, animators and web developers to create the three dimensional documentary.</p>
<p><a title="18 Days in Egypt" href="http://beta.18daysinegypt.com/"><i>18 Days in Egypt</i></a> is a group storytelling project that encourages a dynamic and dialogic method of storytelling via the use of many contemporary storytelling tools such as tweets, Facebook updates and mobile phone footage and uploading them to the purpose built <i>18 Days in Egypt </i>site. Egyptians were encouraged to contribute stories they had from Tahrir Square and then invite family and friends to contribute to the story uploaded by adding their own perspective on the events.</p>
<p><a title="The Hollow" href="http://www.hollowthefilm.com/about/"><i>The Hollow </i></a>is a ‘community participatory’ project and interactive documentary that explores the social and economic devastation of rural towns in America through the story of McDowell County in West Virginia.  It brings together personal digital stories, photography, sounds, interactive data and grassroots mapping on an HTML5 website which was designed to ‘discuss the many stereotypes associated with the area, population loss and potential for the future’. At the centre of the project are around thirty stories made about and by the residents of McDowall using video, stills, text and voiceover that are reminiscent of traditional digital stories.  The director of <i>The Hollow</i>, <a title="Elaine McMillion interview on  Collabdocs" href="http://collabdocs.wordpress.com/interviews-resources/elaine-mcmillion-on-hollow/">Elaine McMillion</a>, states that when she arrived at McDowell County she found ‘really phenomenal stories of pride and hope’ and realised that ‘she wasn’t comfortable editing those into 75 minute form and putting a title slide saying “The End”.</p>
<p>Similarly in <i>Highrise </i>the vision of the creators was to see how ‘the documentary process can drive and participate in social innovation rather than just to document it; and to help re-invent what it means to be an urban species in the 21<sup>st</sup> century’ rather than to document and implicitly claiming objectivity while simultaneously authoring the work on behalf of the participants.  <i>18 Days in Egypt</i> is described as a ‘collaborative documentary’ that aims to <i>capture </i>the days in Tahrir Square leading up to the ousting of President Murbarak on the 11<sup>th</sup> February 2011. The use of the word &#8216;capture&#8217; rather than to &#8216;document&#8217; or &#8216;report&#8217; is important; and suggests that unlike traditional documentary this type of group storytelling offers a more authentic and representative picture of the Egyptian revolution.</p>
<p>The kind of activism demonstrated in <i>18 days in Egypt</i>, <i>The Hollow</i> and <i>Highrise</i> highlights a fundamental belief in the dignity of the subjects and strives to convey the complexities of the lives and issues by taking advantage of the technology available to challenge audiences to enter, experience and interact with the stories in new ways.</p>
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		<item>
		<title>Fiction Express: Co-Writing With Thousands of Children</title>
		<link>https://thewritingplatform.com/2013/06/fiction-express-co-writing-with-thousands-of-children/</link>
		
		<dc:creator><![CDATA[Editor]]></dc:creator>
		<pubDate>Tue, 04 Jun 2013 08:00:40 +0000</pubDate>
				<category><![CDATA[Experience]]></category>
		<category><![CDATA[co-creation]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[tools]]></category>
		<category><![CDATA[young writers]]></category>
		<guid isPermaLink="false">http://www.thewritingplatform.com/?p=613</guid>

					<description><![CDATA[<span class="rt-reading-time" style="display: block;"><span class="rt-label rt-prefix">Reading Time: </span> <span class="rt-time">4</span> <span class="rt-label rt-postfix">minutes</span></span> When I read Choose Your Own Adventure books as a kid, I always flipped to the end to see which route through the story allowed me to escape violent death, and made my choices accordingly. This obviously messed with any sense of narrative coherence or forward progress. It also meant that, my choices never had...  <a class="read-more" href="https://thewritingplatform.com/2013/06/fiction-express-co-writing-with-thousands-of-children/" title="Read Fiction Express: Co-Writing With Thousands of Children">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<span class="rt-reading-time" style="display: block;"><span class="rt-label rt-prefix">Reading Time: </span> <span class="rt-time">4</span> <span class="rt-label rt-postfix">minutes</span></span><p dir="ltr">When I read Choose Your Own Adventure books as a kid, I always flipped to the end to see which route through the story allowed me to escape violent death, and made my choices accordingly. This obviously messed with any sense of narrative coherence or forward progress. It also meant that, my choices never had consequences, not really. So when I came to write interactive fiction, I was glad to do it on a platform that wouldn’t allow massive cheats like me to game the system – and so distance themselves from the story.</p>
<p>Enter <a href="http://schools.fictionexpress.co.uk/en" target="_blank">Fiction Express For Schools</a>. This publishing start-up is one of those very simple ideas that you can’t believe someone hasn’t done before. The company offers serialized, interactive stories to its subscribers ­– primarily junior schools, mostly in England, but also available to English-speaking schools around the world.</p>
<div id="attachment_614" style="width: 521px" class="wp-caption alignleft"><img aria-describedby="caption-attachment-614" decoding="async" loading="lazy" class="wp-image-614 " alt="chapter vote" src="http://theliteraryplatform.com/thewritingplatform/wp-content/uploads/sites/4/2013/06/chapter-vote.jpg" width="511" height="376" srcset="https://thewritingplatform.com/wp-content/uploads/2013/06/chapter-vote.jpg 1216w, https://thewritingplatform.com/wp-content/uploads/2013/06/chapter-vote-400x294.jpg 400w, https://thewritingplatform.com/wp-content/uploads/2013/06/chapter-vote-600x441.jpg 600w, https://thewritingplatform.com/wp-content/uploads/2013/06/chapter-vote-800x588.jpg 800w, https://thewritingplatform.com/wp-content/uploads/2013/06/chapter-vote-300x221.jpg 300w" sizes="(max-width: 511px) 100vw, 511px" /><p id="caption-attachment-614" class="wp-caption-text">Chapter vote and a winning cover designed as part of the logo designing competition.</p></div>
<p>The readers interact by voting online for the path they’d like the story to take, as well as via the Fiction Express Blog, and through competitions that also help shape the story.</p>
<p>I started writing for them last year, and it’s not like any writing experience I’ve ever had before. Faster, scarier – because you’re handing over a large degree of narrative control to a bunch of tiny strangers – but also much less wracked with self-doubt. When there’s no time to agonize, there’s no agony.</p>
<p>Here’s how it works. Each week, for five weeks, you write a chapter, giving a few possible paths for the story to go down next. For example, you might ask “Does the heroine go into the dark cave, or explore the mountains above”, though usually it’s a choice with more at stake, morally speaking, than that. The readers then vote online, and whichever path gets the most votes, wins. Basically, it’s Choose Your Own Adventure meets The X-Factor.</p>
<p>The “live” element of it means the reader is forced to wait for the next installment. I can’t help feeling this is part of the pleasure for the readers, allowing anticipation to build. There’s something frustratingly enjoyable about being denied instant gratification when you’re used to it – with books or videogames, say, that you can pick up or put down whenever you like.</p>
<p>The writer’s in the same position as the reader – until the votes come in on a Tuesday, after the chapter going up on the Friday – you have to wait to find out what’s going to happen next out of the options you’ve provided. Sometimes those options are life or death.</p>
<p>One thing that really surprised me was how kind the children were in the choices they made. Perhaps I’m cynical, but I’d expected them to want to put the characters in peril, to make their lives hard, to make them, well, suffer. But actually, they often made the choice that seemed (at least in the short term) to protect the character and get them out of trouble.</p>
<p>This often turned out to be the most interesting narrative choice, as it usually meant taking the quick fix out of trouble that brought even more problems down on the character’s head in the long run.</p>
<p>Of course, while the readers vote for where the story will go next, it’s still within a structured context. Having run a lot of writing workshops with kids, I know that if you give completely free rein their stories can spiral into beautiful but baffling chaos, introducing new characters and changing location with the dizzying pace of a Bollywood set piece. With Fiction Express, the writer is the readers’ puppet,  while retaining enough control to give the story shape and drive it forwards.</p>
<p>Planning a piece of writing like this involves a lot of diagrams, a lot of “If X then Y” plot thinking. Necessarily it means a lot of roads not taken, too; a whole host of ghost paths that you never got to write, and the readers never got to read. There’s also an element of seat-of-the-pants improvisation of course – sometimes, a new idea emerges from the choices the readers have made, which leads the story to a whole new place you never envisaged.</p>
<p>As well as the voting, the readers interact directly with the author, via the Fiction Express blog.  Alongside the stories, I blogged <a href="http://schools.fictionexpress.co.uk/blog/" target="_blank">here</a>, as do all the Fiction Express authors. I’d write about what was happening in the story, I’d ask questions, I’d post doodles and “what ifs”. The readers came to the blog to ask questions, discuss the story – saying what they liked, what they just didn’t get, what made them angry – and post their own ideas for stories.</p>
<a href="http://theliteraryplatform.com/thewritingplatform/wp-content/uploads/sites/4/2013/06/blog-screenshot.jpg"><img decoding="async" loading="lazy" class=" wp-image-619 alignleft" alt="blog screenshot" src="http://theliteraryplatform.com/thewritingplatform/wp-content/uploads/sites/4/2013/06/blog-screenshot.jpg" width="972" height="693" srcset="https://thewritingplatform.com/wp-content/uploads/2013/06/blog-screenshot.jpg 1215w, https://thewritingplatform.com/wp-content/uploads/2013/06/blog-screenshot-400x285.jpg 400w, https://thewritingplatform.com/wp-content/uploads/2013/06/blog-screenshot-600x428.jpg 600w, https://thewritingplatform.com/wp-content/uploads/2013/06/blog-screenshot-800x570.jpg 800w, https://thewritingplatform.com/wp-content/uploads/2013/06/blog-screenshot-300x214.jpg 300w" sizes="(max-width: 972px) 100vw, 972px" /></a>
<p>&nbsp;</p>
<p>Often, in class, they’d write their own versions of the paths not taken. But they also helped to shape the story in ways other than voting. For example, while I was writing my second Fiction Express story, we ran a competition to design a school emblem for the main character’s school. This was then folded back into the story, as part of the last chapter. Different Fiction Express writers interact in different ways, but I think what the kids really enjoy about it is the opportunity to get one on one attention from the author, and to feel part of the process. To feel like they’re in the inner circle, I suppose.</p>
<p><b>The business side of things:</b></p>
<p>For an annual subscription of £199 + VAT, a school gets 12 interactive e-books as well as comprehensive weekly teacher resources to help them guide discussions about the stories and do spin-off classroom work such as creative writing, art and comprehension exercises. Each book is written “live”, so no cheating is possible for the readers. They make a choice, and they’re stuck with it, though pupils often write the paths not taken as stories of their own. Over 350 schools are signed up, which means thousands of pupils reading the same stories at the same time around the country and abroad. This publishing start-up was the brainchild of CEO Paul Humphrey, who previously founded, and still runs, book packager Discovery Books. Laura Durman is the managing editor of the project. The authors are all professional, published authors.</p>
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