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	<title>Multimedia Storybook &#8211; The Writing Platform</title>
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	<link>https://thewritingplatform.com</link>
	<description>Digital Knowledge for Writers</description>
	<lastBuildDate>Thu, 27 Feb 2020 20:07:12 +0000</lastBuildDate>
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		<title>Where Is The Bird? &#8211; A Story of Augmenting Reality</title>
		<link>https://thewritingplatform.com/2020/02/where-is-the-bird-a-story-of-augmenting-reality/</link>
		
		<dc:creator><![CDATA[Amy Spencer]]></dc:creator>
		<pubDate>Thu, 27 Feb 2020 16:11:47 +0000</pubDate>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Multimedia Storybook]]></category>
		<guid isPermaLink="false">http://thewritingplatform.com/?p=4099</guid>

					<description><![CDATA[<span class="rt-reading-time" style="display: block;"><span class="rt-label rt-prefix">Reading Time: </span> <span class="rt-time">5</span> <span class="rt-label rt-postfix">minutes</span></span> Where Is The Bird? is the first augmented reality storybook to promote British Sign Language as a language for deaf and hearing children alike. Combining animated Augmented Reality (AR), video and audio with traditional print media, it endeavours to create an immersive multimedia storybook. By turning the pages the reader can find and &#8216;awaken&#8217; magical...  <a class="read-more" href="https://thewritingplatform.com/2020/02/where-is-the-bird-a-story-of-augmenting-reality/" title="Read Where Is The Bird? &#8211; A Story of Augmenting Reality">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<span class="rt-reading-time" style="display: block;"><span class="rt-label rt-prefix">Reading Time: </span> <span class="rt-time">5</span> <span class="rt-label rt-postfix">minutes</span></span><p><a href="https://www.amazon.co.uk/Baby-BSL-British-Language-Families/dp/095702553X"><i><span style="font-weight: 400;">Where Is The Bird?</span></i></a><i><span style="font-weight: 400;"> is the </span></i><i><span style="font-weight: 400;">first augmented reality storybook to promote British Sign Language as a language for deaf and hearing children alike. </span></i><i><span style="font-weight: 400;">Combining animated Augmented Reality (AR), video and audio with traditional print media, it endeavours to create an immersive multimedia storybook. By </span></i><i><span style="font-weight: 400;">turning the pages the reader can find and &#8216;awaken&#8217; magical illustrations that pop-up out of the pages as colourful 3D animations before being paired with video demonstrations of BSL sign. </span></i></p>
<p><b> </b><span style="font-weight: 400;">It all started when two friends were having a conversation about how the balance of readers consumption of media has changed. Less time is being spent learning from books and instead people watch documentaries, listen to podcasts, download apps or research through the plethora of online platforms for information on their favourite subjects. This conversation led to many ideas, including  the partnership of VIKA Books, </span><span style="font-weight: 400;">a female-led publishing team, merging creative technology with book arts to conceive new immersive books. </span></p>
<p><span style="font-weight: 400;">While some see screen usage as the enemy of books, VIKA realised there could be an opportunity to combine the best visceral aspects of the physical book with the immense creative possibilities of digital. </span><span style="font-weight: 400;">This led us to begin thinking about how books could link with smartphones to enable intuitive interplay between the printed page and content such as videos, quizzes, interviews or even augmented reality, (AR). We wanted to give readers the opportunity to immerse themselves in their chosen subject however and wherever they wanted &#8211; to be able to watch videos, listen to audio and even share stories with friends yet simultaneously curl up with a book at home and stow it on a bookshelf filled with beautiful titles. And so we began re-imagining the book as the gateway to a whole new way of reading. </span></p>
<p><span style="font-weight: 400;">The commercial gap for</span> <a href="https://www.babybsl.com/"><i><span style="font-weight: 400;">‘Where is the Bird?’</span></i></a><span style="font-weight: 400;"> was identified after a laborious personal experience searching for British Sign Language (BSL) teaching aids. </span><span style="font-weight: 400;">Teaching materials for BSL are surprisingly limited and</span><span style="font-weight: 400;"> not always entirely clear as</span><span style="font-weight: 400;"> sign language has a dimensionality and depth, which cannot be cap</span><span style="font-weight: 400;">tured across the pages of a book. Deaf children can often find books uninspiring as the written word is a static, sonic, linear language &#8211; separate to the visual, dynamic language of BSL. We were inspired to fill this gap in the market and</span><span style="font-weight: 400;"> enrich the learning experience by using digital materials as a solution. </span><span style="font-weight: 400;">From previous projects and general market research, we noticed how </span><span style="font-weight: 400;">imperative it is to consider </span><i><span style="font-weight: 400;">why</span></i><span style="font-weight: 400;"> and </span><i><span style="font-weight: 400;">how</span></i><span style="font-weight: 400;"> we might use technology with each book &#8211; it needs to marry with the content and hold purpose rather than arbitrarily added as a gimmick</span><span style="font-weight: 400;">. </span><span style="font-weight: 400;">However, it seemed to us that </span><span style="font-weight: 400;">as a uniquely visual language, BSL would be well represented by AR, video, illustration and touch. </span></p>
<img decoding="async" loading="lazy" class="aligncenter wp-image-4101" src="http://thewritingplatform.com/wp-content/uploads/2020/02/BabyBSL-AR-BIRD_cmyk_T-1.jpg" alt="" width="600" height="400" />
<p><b>Development</b></p>
<p><span style="font-weight: 400;">In October 2018, VIKA won InnovateUK’s Audience of the Future Award to prototype a series of products demonstrating the multi-media AR interface used in </span><i><span style="font-weight: 400;">Where is the Bird?</span></i> <span style="font-weight: 400;">VIKA worked in partnership with BDH, an established team that creates award-winning content for digital media, alongside partners from within the deaf community including </span><a href="http://vs1.org/"><span style="font-weight: 400;">VS1 Productions</span></a><span style="font-weight: 400;">, the </span><a href="http://www.deafstudiestrust.org/"><span style="font-weight: 400;">Deaf Studies Trust</span></a><span style="font-weight: 400;"> and Elmfield School for the Deaf. </span></p>
<p><span style="font-weight: 400;"> </span><span style="font-weight: 400;">The project’s first phase involved a human-centred study, which focussed on discovering market research knowledge, product design knowledge through prototyping and user evaluation. We created many versions of the book and our results were logged, evaluated and used to inform the next series of design iterations. </span><span style="font-weight: 400;">This process was repeated many times with parents, pre-schoolers and members of the deaf community which gave us invaluable insight and guidance and provided our first clue for creating a commercially innovative product: always, </span><i><span style="font-weight: 400;">always</span></i><span style="font-weight: 400;"> think about the audience’s needs and wants. Without this user testing, assumptions would have guided us incorrectly and we would never have been unable to achieve this successfully. </span></p>
<p><span style="font-weight: 400;">By the end of the process, Baby BSL had become an interactive system of learning. It can be read as a storybook without using the digital additions or it can be used alongside the AR and the videos; alternatively extra information can be accessed through the app so readers can pick and choose how they want to engage with the world of Baby BSL at various points in the daily routine. It is designed with a soft-touch approach to introduce immersive technologies in a gentle, ethical and unobtrusive way to young families. We believe </span><i><span style="font-weight: 400;">Where Is The Bird?</span></i><span style="font-weight: 400;"> is a book, which is enhanced by the power of AR and accomplishes its purpose more successfully because of the use of technology.</span></p>
<p><span style="font-weight: 400;"><img decoding="async" loading="lazy" class="aligncenter wp-image-4102 size-medium" src="http://thewritingplatform.com/wp-content/uploads/2020/02/BabyBSL-cover-Plain-1-438x450.jpg" alt="" width="438" height="450" srcset="https://thewritingplatform.com/wp-content/uploads/2020/02/BabyBSL-cover-Plain-1-438x450.jpg 438w, https://thewritingplatform.com/wp-content/uploads/2020/02/BabyBSL-cover-Plain-1-292x300.jpg 292w, https://thewritingplatform.com/wp-content/uploads/2020/02/BabyBSL-cover-Plain-1-768x788.jpg 768w, https://thewritingplatform.com/wp-content/uploads/2020/02/BabyBSL-cover-Plain-1-585x600.jpg 585w" sizes="(max-width: 438px) 100vw, 438px" /></span></p>
<p>&nbsp;</p>
<p><span style="font-weight: 400;">In April 2019, VIKA received the </span><a href="https://swctn.org.uk/immersion/"><span style="font-weight: 400;">South West Creative Technology Network (SWCTN)</span></a><span style="font-weight: 400;"> Immersion Prototype Award to produce a prototype Baby BSL buggy book for distribution and test the market for commercial scalability. This let us invest into a range of communications strategies alongside three complementary agencies: </span><a href="https://oggadoon.co.uk/"><span style="font-weight: 400;">Oggadoon</span></a><span style="font-weight: 400;">, </span><a href="https://ladburypr.com/"><span style="font-weight: 400;">Ladbury PR</span></a><span style="font-weight: 400;"> and </span><a href="https://www.msqpartners.com/"><span style="font-weight: 400;">MSQ Partners</span></a><span style="font-weight: 400;">, as well as researching relationships with bookshops, distributors, partners, and community hubs in order to get </span><i><span style="font-weight: 400;">Where is the Bird?</span></i><span style="font-weight: 400;"> to as many families across the South West as possible. </span></p>
<img decoding="async" loading="lazy" class="aligncenter wp-image-4100 size-medium" src="http://thewritingplatform.com/wp-content/uploads/2020/02/190110_Crianças_055-600x400.jpg" alt="" width="600" height="400" />
<p><b>VIKA’s Challenges</b></p>
<p><span style="font-weight: 400;">Many people still don’t know what augmented reality is or the potential it has. For new innovations, such as AR, success is dependent on both the end user and the marketplace dramatically changing their past behaviour in exchange for new benefits. Many of our books will include tech as an integral part of the experience and so our counter to this problem is to try and guide users through that learning process in a clear and simple manner.</span></p>
<p><span style="font-weight: 400;">Additionally, sourcing funding to support risky, early-stage innovation within a fledgling market is hard work as a venture such as this requires developers, animators and sound technicians which is a costly effort to pursue, with hefty upfront costs. </span></p>
<p><b>The Next Step</b></p>
<p><span style="font-weight: 400;">Whilst working on </span><i><span style="font-weight: 400;">Where is the Bird?</span></i><span style="font-weight: 400;"> our focus was mainly on driving the storytelling and experience and less on making the AR models as sophisticated as we could. With our newfound knowledge of this medium however, we now know how to improve integration onto the page and have a big imagination for what this can achieve next time. Our new focus is to provide more interactive features for the audience when engaging with a book – and making the book a portal itself into the world of Baby BSL. </span></p>
<p><span style="font-weight: 400;">Natural progression for AR is to replace hand-held devices with wearable ones, like glasses or a pair of lenses. Whether that will coincide with digital paper we’re not sure, it depends on the development of holographic projection for 3D animation to takeover the page. It seems that people will expect any given surface to have information available in the next generation of interfaces and it’s the reason people are excited about AR.</span></p>
<p><i><span style="font-weight: 400;">Where is the Bird?</span></i><span style="font-weight: 400;"> has been an interesting project and has helped us concrete the motivations of the company. This opportunity allowed us to test out new partnerships and start thinking about our possibilities for the future.</span></p>
<p><a href="https://www.facebook.com/vikabooks"><span style="font-weight: 400;">Facebook</span></a></p>
<p><a href="https://twitter.com/vikabooks"><span style="font-weight: 400;">Twitter</span></a></p>
<p><a href="https://www.instagram.com/vika.books/"><span style="font-weight: 400;">Instagram</span></a></p>
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