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	<title>new media writing &#8211; The Writing Platform</title>
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		<title>The New Media Writing Prize: The Interviews</title>
		<link>https://thewritingplatform.com/2015/07/the-new-media-writing-prize-the-interviews/</link>
		
		<dc:creator><![CDATA[Editor]]></dc:creator>
		<pubDate>Wed, 15 Jul 2015 07:05:24 +0000</pubDate>
				<category><![CDATA[Experience]]></category>
		<category><![CDATA[digital writing]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[new media writing]]></category>
		<guid isPermaLink="false">http://www.thewritingplatform.com/?p=2123</guid>

					<description><![CDATA[<span class="rt-reading-time" style="display: block;"><span class="rt-label rt-prefix">Reading Time: </span> <span class="rt-time">8</span> <span class="rt-label rt-postfix">minutes</span></span> Following on from his article about the first five years of the New Media Writing Prize, co-founder James Pope interviews some of the key players in the Prize&#8217;s five year history. Andy Campbell is the brains behind Dreaming Methods, and One To One Developments; he has worked with Kate Pullinger, Mez Breeze, and Christine Wilks amongst others,...  <a class="read-more" href="https://thewritingplatform.com/2015/07/the-new-media-writing-prize-the-interviews/" title="Read The New Media Writing Prize: The Interviews">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<span class="rt-reading-time" style="display: block;"><span class="rt-label rt-prefix">Reading Time: </span> <span class="rt-time">8</span> <span class="rt-label rt-postfix">minutes</span></span><p><strong>Following on from his article about the <a href="http://www.thewritingplatform.com/2015/04/the-new-media-writing-prize-the-first-five-years/">first five years of the New Media Writing Prize</a>, co-founder James Pope interviews some of the key players in the Prize&#8217;s five year history.</strong></p>
<p><strong>Andy Campbell</strong> is the brains behind <a href="http://dreamingmethods.com">Dreaming Methods</a>, and One To One Developments; he has worked with Kate Pullinger, Mez Breeze, and Christine Wilks amongst others, on many pioneering digital projects. Andy has built and supported all the web sites and online functions for the NMWP since 2011.</p>
<p><strong>Christine Wilks</strong> is a digital writer/artist whose piece, <a href="http://www.crissxross.net/#/">Underbelly</a> won the Main prize at the first ever New Media Writing Prize.</p>
<p><strong>Dan Franklin</strong> is the <a href="http://www.publishingtechnology.com/2013/12/publisher-interview-dan-franklin/">Digital Publisher at Random House</a>  and has been a  been a judge and a speaker at the New Media Writing Prize.</p>
<p><strong>Katharine Norman</strong> is a aural and visual artist whose interactive ‘installation’ <a href="http://www.novamara.com">Window</a>, won the 2012 NMWP.</p>
<p><strong>Chris Meade</strong> is founder and director of <a href="http://futureofthebook.org.uk">if;book UK</a> and is currently working on his <a href="http://nearlyology.net">Nearlyology</a> project. Chris has been a speaker, judge and sponsor of the main prize since the beginning.</p>
<p><strong>Samantha Gorman</strong> and her partner Danny Cannizzaro won the 2014 main prize with their best selling app <a href="http://prynovella.com">PRY</a>.</p>
<p><strong>Since 2010, when we began the New Media Writing Prize, what have you been up to? What sorts of stories have you created? How would you describe them?</strong></p>
<p><strong>Andy: </strong>Between 2010 and now I’ve started working on digital fiction projects pretty much full time. I’d describe them as experimental narrative games for the most part.</p>
<p><strong>Christine: </strong>The same year I won the New Media Writing Prize for my digital fiction, <em>Underbelly</em>, which I created in Flash, the first iPad was released but Steve Jobs had banned Flash from the iPad. Somewhat ironically, having received one as my prize (thanks!), I was immediately struck by how the iPad would be the perfect device to read-play interactive narratives such as ‘Underbelly’. Now I am totally focused on creating apps for mobile platforms as well as for the desktop browser, which has meant abandoning Flash and learning a lot of new technologies. Besides this, as a natural progression from creating interactive narratives, my work has become more game-like, although storytelling is still the driving force. Currently, I’m in the middle of a practice-based PhD in Digital Writing at Bath Spa University, where I am developing a text-based interactive narrative called <em>Stitched Up</em> &#8211; it’s a psychological thriller that adapts to reader choice.</p>
<p><strong>Katharine: </strong>My background is sonic arts and music composition (mostly digital/computer) and, since then, I’ve done more and more work that combines digital writing and sound and seeks to integrate them. In 2013 I went on to make <a href="https://vimeo.com/103943300">Making</a><a href="https://vimeo.com/103943300"> Plac</a><a href="https://vimeo.com/103943300">e</a>, a poetic text manipulated and animated ‘live’ by the sounds from performers.</p>
<p>I’m currently working on another sound/digital writing piece, <em>Paul’s Walk</em>, for performance by Paul Roe in Dublin, in April &#8211; it’s for iPad and performer. I’m hoping to make a few pieces for iPad and performer &#8211; the idea being that they’re ‘user friendly’ for any performer, not just those who know about techy stuff.</p>
<p>So, basically I’m working towards integrating my work as sound artist/composer and digital writer. Also &#8211; since I won in 2012, with <em>Window </em> I have programmed an <a href="https://geo.itunes.apple.com/gb/app/window-for-john-cage/id924243804?mt=8">iOS app version of <em>Window</em></a>, which has reached a wider audience and is on the app store &#8211; grab it! And a couple of people have written about the piece, and I have written a chapter for a forthcoming book on <em>Art and Everyday Life</em> (Ashgate, ed Berberich, out soon) that also examines <a href="https://vimeo.com/103943300">my approach</a>  &#8211; it was programmed (by me) in Processing and puredata, and has had quite a few live performances, and one coming up in New York this June.</p>
<p><strong>How do you see the field more broadly? What changes have you observed since 2010, when we began?</strong></p>
<p><strong>Andy: </strong>The biggest change has been a wave of new media stories created for tablet and mobile devices, without doubt. And perhaps a slight rise in interest in the medium &#8211; from a reader, writer and funder POV. It’s always been difficult to know where “the field” starts and ends. I don’t think it particularly has boundaries.</p>
<p><strong>Christine:</strong> There has been a resurgence of interest in text-based narrative-driven games which I think is largely to do with the popularity of mobile devices.</p>
<p><strong>Dan Franklin: </strong>I think there have been some outstanding text-based games that have broken through commercially and critically &#8211; <a href="http://www.inklestudios.com/80days/">80 Days</a> and <a href="https://geo.itunes.apple.com/gb/app/device-6/id680366065?mt=8">Device 6 </a> spring to mind &#8211; and this reflects how indie gaming is changing and that there is an audience for a text-based experience like that. It’s encouraging.</p>
<p><strong>Katharine:</strong> What I don’t see &#8211; and perhaps it’s there and I’m not looking &#8211; is much development in terms of getting the work out there, apart from things like the <a href="http://eliterature.org/">ELO</a> and the amazing Leo Flores.  Also, I’m still quite often depressed by the lack of discussion, and the lack of truly inter-multi-media digital writing outside of gaming &#8211; it seems like there are only a few individuals working at a high level in non-commercial/more experimental digital storytelling. I still &#8211; and I hate to sound arrogant &#8211; find a lot of it really naive, or a bit one-dimensional.</p>
<p><strong>Chris:</strong> There&#8217;s been a revolution in how we read. I remember the iPad was the big prize the first year &#8211; it was the bright new toy then, but some entrants weren&#8217;t interested. It came as a shock to those who made digital literature to find there was a potential readership and maybe even a market for their work as tablets became popular.</p>
<p><strong>Samantha:</strong> Many things move in cycles  &#8211; including interest in new media writing and VR. Personal history: wider interest in hypertext, <a href="https://en.wikipedia.org/wiki/Cave_automatic_virtual_environment">CAVE VR</a>. But instead of an endlessly cycling escalator, starting from the ground-up, I hope that production and support of New Media Writing (like VR development) is like steps on a stairway. Each iteration of interest getting us closer to somewhere.</p>
<p><strong>How has technology influenced what you are writing/making?</strong></p>
<p><strong>Andy: </strong>Between 2010-2012 I found rapid changes in technology difficult to keep up with and very frustrating. The technologies I’m using now however (HTML5 and Unity3D) can target pretty much any modern platform &#8211; from Android and iOS to WebGL and consoles &#8211; so that’s been a huge game-changer for me, having attempted to create digital fiction in almost everything over the years. Not having to worry so much about how to actually reach certain platforms has allowed the storytelling/creative part to come back to the forefront again.</p>
<p><strong>Christine:</strong> As mentioned earlier, due to the rise of mobile devices, I’m designing my new work for multiple screen sizes &#8211; smartphones and tablets, predominantly, but also desktop/laptop computers. This means embracing responsive design techniques, which also has repercussions for the multimedia and multimodal content of my work. Since I’ve switched from Flash and ActionScript to HTML5, CSS and JavaScript, I’ve had to learn these open source web technologies in depth so that I can create with them. While the learning can be arduous, I find the process of authoring directly in code (to a greater extent than when I worked in Flash), as well as natural language, creatively exciting and empowering.</p>
<p><strong>Dan: </strong>Technology is transforming the book industry from top to bottom and through all its functions, and has done for many decades to be honest. In terms of new types of digital product, we have come off a spree of creating products that exploit the features of a device and now focusing again on what is good, authorially led, experimentation at the core of our editorial function.</p>
<p><strong>Katharine:</strong> I think in code &#8211; I have always been a programmer but even more so now, I seem to be more fluent at thinking ideas directly into code. (not necessarily *good* ideas!)</p>
<p><strong>Chris:</strong> I&#8217;ve been trying to forget about the technology and concentrate on telling my story, but in the knowledge that it can include much more than text if I want it to. Now I&#8217;ve realised I want some animated text as well as songs, a game and readers&#8217; own writing to feature in the novel, so there are positive creative reasons why it needs to be an app.</p>
<p><strong>What do you think new media writers need to do in order to reach out to a wider, more &#8216;mainstream&#8217; audience?</strong></p>
<p><strong>Andy:</strong> I no longer think about this &#8211; I’ve wasted too much time thinking and worrying about it.  There’s a growing audience for new media writing that is coming quietly and effortlessly, I’m sure.</p>
<p><strong>Christine:</strong> Good storytelling is the key, but stories told and experienced in new ways, not merely enhanced ebooks. The user-experience design also needs to be considered so that the audience knows how to approach these works. We’re still in a highly experimental phase, the technology is changing rapidly, but some best practices and design principles are emerging. I also think the vehicle of dissemination is vitally important for reaching larger audiences and this is where mobile devices, among other things, have a big part to play.</p>
<p><strong>Dan:</strong> I don&#8217;t know if they should! A lot of them are artists and are pushing the formal boundaries of the space with good use of funding and their own passion. If they want to break out more they need to think more about the audience needs, or at least what they can get their head around.</p>
<p><strong>Katharine:</strong> That assumes that they need to &#8211; perhaps it’s more a case of reaching out to the audience you want? I don’t write work for a mainstream (or any particular) audience &#8211; I write it to realise my artistic vision/aims, and keep sane.</p>
<p><strong>Chris:</strong> Write compelling stories and seek out the publishers/producers with the guts and vision to try to make and sell them commercially.</p>
<p><strong>Samantha:</strong> I don&#8217;t think there is necessarily any one path or trajectory. The important thing is to consider your audience. To think creatively and spread your enthusiasm. For us, we are beginning to know more about the indie game community. In general, I think that advanced experiments with writing through media will be more prominent/developed by the game sector.</p>
<p><strong>Are there any signs that publishers are beginning to see new media as a place where literature exists?</strong></p>
<p><strong>Andy:</strong> Again this is something I no longer really think about. Publishers have done nothing at all for me as a new media writer (or for any new media writers I know) and they do not interest me much any more. None of my funding comes from publishers. Over the years I’ve been approached by quite a few, but it’s never led on to anything concrete/worthwhile.</p>
<p><strong>Christine: </strong>I have always self-published my new media works (although some have been published in anthologies too), so I’m not best placed to answer this, but, yes, I think so. However, publishers seem to be focussing more on new media as a viable form of literature for young readers rather than all ages.</p>
<p><strong>Dan: </strong>I think so. The awareness is there, its more a question of whether it&#8217;s an area to actively pursue.</p>
<p><strong>Katharine: </strong>I don’t see much that isn’t rather basic….</p>
<p><strong>Chris: </strong>They&#8217;re obsessed with the possibility but still weedy about taking on anything but the safest most saleable classics to &#8216;appify&#8217;. The world still awaits a new media writing phenomenon &#8211; the equivalent of <em>Sgt Pepper</em> or <em>Mad Men</em> or <em>Fifty Shades</em> or &#8230; whatever it takes for a new media fiction to become essential cultural fodder. That&#8217;s what I&#8217;m trying to write, but so are lots of others.</p>
<p><strong>What is your hope for new media writing?</strong></p>
<p><strong>Andy: </strong>I hope that individuals with a genuine passion for the medium and who can see the potential of it manage to find the financial backing and create space they deserve to realise their visions. It’s an extremely exciting medium with limitless potential. I hope it becomes easier to actually create work of this kind &#8211; because it can be hellishly difficult with so many platforms, technologies and complexities.</p>
<p><strong>Christine:</strong> That it reaches a broad readership, no longer relegated to the fringes of culture &#8211; which is not to say there’s anything wrong with being on the fringes, that’s where exciting experimentation happens, so I hope that thrives too! I would also like to see more new media writer/makers taking up the creative challenge. The greater diversity of writer/makers, the more exciting the field of new media writing, electronic literature, interactive storytelling, whatever-you-want-to-call-it, becomes.</p>
<p><strong>Dan:</strong> I hope it continues to evolve and continues to make incursions into the mainstream in one guise or another. It’s survived for many years on the fringes of literary culture and long may it remain doing its thing.</p>
<p><strong>Katharine:</strong> I hope that there will be more attention and incorporation of other media than simply visual onscreen interactive text, and that there will be more multidisciplinary and interdisciplinary collaborative work &#8211; it may be going on, I’m not in the loop.</p>
<p><strong>Chris:</strong> That a readership for such work grows and grows because writers get better and better at telling brilliant stories in that form: the best possible words in the best possible order in the best possible digital form.</p>
<p><strong>Samantha:</strong> The future doesn’t necessarily change the impulses or inspirations at the core of storytelling, rather it adds an additional toolset for expression. It is easy to overemphasize the technological revolution, but the future lies in approaches to storytelling rather than core judgements about how stories will irrevocably alter. <a href="http://prynovella.com">PRY</a><em> </em>was written with new tool sets, but it is still a very human story.</p>
<p>You can read James Pope&#8217;s reflections on five years of the New Media Writing Prize <a href="http://www.thewritingplatform.com/2015/04/the-new-media-writing-prize-the-first-five-years/">here</a>.</p>
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		<item>
		<title>The New Media Writing Prize: The First Five Years</title>
		<link>https://thewritingplatform.com/2015/04/the-new-media-writing-prize-the-first-five-years/</link>
		
		<dc:creator><![CDATA[Editor]]></dc:creator>
		<pubDate>Thu, 30 Apr 2015 14:29:30 +0000</pubDate>
				<category><![CDATA[Experience]]></category>
		<category><![CDATA[digital writing]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[new media writing]]></category>
		<guid isPermaLink="false">http://www.thewritingplatform.com/?p=2118</guid>

					<description><![CDATA[<span class="rt-reading-time" style="display: block;"><span class="rt-label rt-prefix">Reading Time: </span> <span class="rt-time">6</span> <span class="rt-label rt-postfix">minutes</span></span> Beginning in 2010, the New Media Writing Prize has been the only competition in the world to open its digital doors to every kind of online, multi-media, interactive storytelling, whether amateur, professionally funded, solo, or collaborative. The competition has placed no boundaries around definitions of literature or game – the only requirements for eligibility have...  <a class="read-more" href="https://thewritingplatform.com/2015/04/the-new-media-writing-prize-the-first-five-years/" title="Read The New Media Writing Prize: The First Five Years">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<span class="rt-reading-time" style="display: block;"><span class="rt-label rt-prefix">Reading Time: </span> <span class="rt-time">6</span> <span class="rt-label rt-postfix">minutes</span></span><p>Beginning in 2010, the <a href="http://newmediawritingprize.co.uk">New Media Writing Prize</a> has been the only competition in the world to open its digital doors to every kind of online, multi-media, interactive storytelling, whether amateur, professionally funded, solo, or collaborative. The competition has placed no boundaries around definitions of literature or game – the only requirements for eligibility have been that the submitted work should only be able to exist in digital media, and that there should be interactivity for the audience. This has truly embraced a spectrum of work that is hard to define, hard to name, hard to grasp, but always innovative and challenging, as well as entertaining.</p>
<p>Since 2010 well over 500 entries have been submitted to the judges, some of dubious new-media status (e.g. text-only Word documents), some of huge significance in the field, showing a way forward and highlighting the massive potential for the future of narrative in the new-media environment. So, where have we come in five years and what are the key developments?</p>
<p>In the first shortlist, everything we saw relied upon browsers, because the technology around smart phones and tablets was not well established: interestingly though, and somewhat prophetic, one of our speakers on the first ever awards event was Chris Stevens, the creator of <em>Alice for the iPad</em>. We also gave an iPad as the main prize, showing how ahead of the game we were! Reading Chris’ piece for <a href="http://theliteraryplatform.com/2010/04/making-alice-for-the-ipad/">The Literary Platform</a> reminds us how big a deal the iPad was, but also how crucial the relationship between technology and story is: “The temptation will naturally be to throw this technology at every book, but the craftsmanship behind implementing this technology is as important as the technology itself. It’s not a short-cut to “enhancing” a book for the digital age, and the power to create these books must be wielded as deftly and wisely as an illustrator’s pen.” As time has gone on we have seen more apps entered into the competition, but not one app winner, until 2015, but more of that later….</p>
<p>The 2010 shortlist did demonstrate admirably that the field had already moved hugely on from the days of hyper-<em>text</em>, to an era of hyper-<em>media</em>, and animation, video, sound, mobile text, film were all presented. And Chris was/is right – the technology is only as good as the story it is delivering, which is why Christine Wilks won the 2010 prize for her outstanding, and still effective, piece <a href="http://www.crissxross.net/elit/underbelly.html">Underbelly</a>. <em>Underbelly </em>seamlessly blends text, visuals, animation, sound and mouse-driven interactivity into what is a beautiful story about the struggle of women to live in an environment of oppression. I am still moved by this piece, and what it tells me in 2015 is that (as long as the technology still operates!) the narrative is key.</p>
<p>In 2011, Serge Bouchardon and Vincent Volckaert knocked us out with <a href="http://lossofgrasp.com">Loss of Grasp</a>, a whimsical, free-flowing story of, well, loss of grasp. It showed how form and content could (should) be welded together in new-media. So, to activate the narrative you <em>had</em> to interact – interaction was not just page-turning, or a gimmick, it <em>was</em> the narrative, and the further one interacted with the piece, the more one’s grasp of it eroded. Brilliantly built, visual, funny, kinetic: it was short but oh so sweet, and showed us that new-media could tell short stories as pithy and satisfying as anything in print.</p>
<p>But there were other highlights, that showed how diverse the field was: <a href="http://www.pinepoint.nfb.ca/#/pinepoint">Welcome to Pine Point</a> by Paul Shoebridge and Michael Simons was beautiful, easy to navigate, superbly constructed to be engaging, narratively coherent, and never obscure. As with <em>Loss of Grasp</em>, interactivity was driving the narrative, never holding it up for ransom. There is still sometimes the problem that some artists and developers are putting techno-wizardry before story: and of course, no names mentioned, but there were entries in 2011 and after, that, although maybe built with professional funding, did not deliver that all-important story that we love to lose ourselves in. Another lesson learnt: interactivity must be integral to the story, not simply bells and whistles.</p>
<p>In 2012, our eyes were treated to some beautiful visual work, from JR Carpenter’s gorgeous visual poem <a href="http://luckysoap.com/cityfish/">CityFish</a>, to Stevan Zivadinovic’s 3D graphic novel, <a href="http://hobolobo.net">Hobo Lobo of Hamelin</a>. The visual quality showed us that, in future, everything would have to look amazing, as well as work amazingly. Perhaps in the past we might have overlooked graphic excellence for a clever idea or intriguing writing, but now we wanted it all! The screen demands to be beautiful, as well as gripping – just as the greatest filmic narratives draw us into their visual world, just as theatre attracts our eyes as well as our ears, so must new-media narratives. Katharine Norman’s prize-winning <a href="http://www.novamara.com/window/">Window</a> draws you into an atmospheric sound/image poem, through a photo-real window. In 2012 I began to know that the form was truly ‘working’, not just at the avant-garde edges, but across the board. It was hard to draw up a shortlist, because there was plenty of great work going on everywhere, with new names popping up, delivering great story-experiences.</p>
<p>2013 developed an emerging trend that we had spotted in 2012, the trans-media potential, the use of digital media to take the narrative out of a single space into many. In 2012, Kristi Barnett’s <a href="http://kristibarnett.wix.com/karenbarley#!__karen-barleys-story">Hurst</a> narrated via YouTube and Twitter; and another great writer and innovator, Caitlin Fisher, experimented with augmented reality, breaking down the walls between media. Her piece <a href="http://www.yorku.ca/caitlin/home/projects.html">Circle</a><em>,</em> via an iPod, hard-copy images and QR codes, took the viewer/reader/listener into a strange three-dimensional world of sounds and images, hovering somewhere between the virtual and the actual. In 2013, Declan Dineen’s <a href="http://declandineen.com/foursquaretales/">Foursquare Tales</a> used the locative app Foursquare to create fiction out of his hometown of Glasgow.</p>
<p>Another emerging note in our shortlist was the journalism of Mat Charles and Juan Passarelli – <a href="http://guerrillapictures.tv/TheEngineer/">The Engineer</a> is a moving, intense portrayal, via text, photography and video, of El Salvador gangs, and this piece was a precursor for two outstanding journalistic shortlisters in 2014 (<a href="http://www.weareangry.net">We Are Angry</a>, and <a href="http://whatimwearing.amiraha.com">What I am Wearing</a>). Imagine what that infamous literary journalist, Hunter S. Thompson, would have done to <em>Fear and Loathing in Las Vegas</em> if he had had an iPad!</p>
<p>The 2013 winner was an indication of how mobile technology had moved into every part of our lives: <a href="http://www.esmeraldakosmatopoulos.com/blank#!siri-and-me/ch26">Siri and Me</a> was a fiction based on the iphone/iPad search engine-personality of Siri. A carefully crafted conversation with a non-intelligent but frighteningly believable piece of software. Esmeralda Kosmatopoulus saw that technology was becoming more and more seemingly-sentient, and her piece explored that strangeness in a visual/textual way, also demonstrating another trend that we noted earlier – <em>Siri and Me was </em>first presented via Tumblr, Facebook, and Twitter.</p>
<p>And finally, 2014: with tablets clearly established in the mainstream of personal communication and computing, it is no surprise that we have now seen the first app as the main winner of the competition. We have had several apps submitted as entries, but none that quite ticked all the boxes of great story, great interactivity, great visuals, great engagement. But <a href="http://prynovella.com">PRY</a>, by Samantha Gorman and Danny Cannizzaro, gets everything right. PRY uses the interactivity for the iPad as an integral aspect of the story form. In this piece we see all of the elements of old media (words, film, sound, image, character, plot) fused to user-input, with ingenious deployment of touch-screen possibilities. For example, to ‘pry’ into the main character’s mind we must ‘open’ rifts in the screen of text to reveal further words. It is visual and essential – interactivity <em>is</em> narrative. At the awards event in January, Chris Meade, sponsor of the main prize and a digital explorer in his own right, remarked that PRY might well be the ‘breakthrough’ piece that the field needs. As I write, PRY has been listed as a top download from the App Store. But back to 2010 and our first thoughts: no amount of animation, touching, swiping, clicking, choosing, interacting will engage the reader if the story does not speak of human issues and feelings – PRY does this. As Samantha Gorman told me, ‘Pry was written with new tool sets, but it is still a very human story.’</p>
<div id="attachment_2120" style="width: 410px" class="wp-caption alignleft"><a href="http://theliteraryplatform.com/thewritingplatform/wp-content/uploads/sites/4/2015/04/Pic1.png"><img aria-describedby="caption-attachment-2120" decoding="async" class="size-thumbnail wp-image-2120" src="http://theliteraryplatform.com/thewritingplatform/wp-content/uploads/sites/4/2015/04/Pic1-400x265.png" alt="Sam Gorman and Danny Cannizzaro Skyping from San Diego at the 2014 awards" width="400" height="265" srcset="https://thewritingplatform.com/wp-content/uploads/2015/04/Pic1-400x265.png 400w, https://thewritingplatform.com/wp-content/uploads/2015/04/Pic1-600x398.png 600w, https://thewritingplatform.com/wp-content/uploads/2015/04/Pic1-800x531.png 800w, https://thewritingplatform.com/wp-content/uploads/2015/04/Pic1-300x199.png 300w, https://thewritingplatform.com/wp-content/uploads/2015/04/Pic1.png 862w" sizes="(max-width: 400px) 100vw, 400px" /></a><p id="caption-attachment-2120" class="wp-caption-text">Sam Gorman and Danny Cannizzaro Skyping from San Diego at the 2014 awards</p></div>
<p><strong> </strong>Telling a good story will always be the aim and the magnet, for writers and audiences, and in five years we have seen the relationship between narrative and medium become more closely wedded. It’s also clear that developing technology has enabled improved interfaces, visuals, and more meaningful interactivity. As digital pioneer <a href="http://dreamingmethods.com">Andy Campbell</a> has said: ‘The biggest change has been a wave of new media stories created for tablet and mobile devices, without doubt.’ For me, the tablet is the medium that can bring together all the <em>media </em>with all the <em>audiences</em>: narratives that will please lovers of literature, lovers of games, lovers of film, as I think PRY demonstrates.</p>
<p>But what I find most fascinating, especially given the success of PRY, is that there is no category on the App Store, called ‘fiction’ or ‘narrative’ or ‘story’. It&#8217;s as if apps do not do stories, only functions. Maybe there is still some work to do in bringing a wider audience on board, assuming that is what we want (I do). As Christine Wilks told me, ‘We’re still in a highly experimental phase, the technology is changing rapidly, but some best practices and design principles are emerging. I also think the vehicle of dissemination is vitally important for reaching larger audiences and this is where mobile devices, amongst other things, have a big part to play.’</p>
<p>Looking to the future, the New Media Writing Prize will embrace all the technologies that emerge, because so will the writers &#8211; and, hopefully, they will keep sending us their stuff!</p>
<div id="attachment_2121" style="width: 410px" class="wp-caption alignleft"><a href="http://theliteraryplatform.com/thewritingplatform/wp-content/uploads/sites/4/2015/04/pic2.png"><img aria-describedby="caption-attachment-2121" decoding="async" loading="lazy" class="size-thumbnail wp-image-2121" src="http://theliteraryplatform.com/thewritingplatform/wp-content/uploads/sites/4/2015/04/pic2-400x265.png" alt="Jim Pope at the 2014 awards" width="400" height="265" srcset="https://thewritingplatform.com/wp-content/uploads/2015/04/pic2-400x265.png 400w, https://thewritingplatform.com/wp-content/uploads/2015/04/pic2-600x398.png 600w, https://thewritingplatform.com/wp-content/uploads/2015/04/pic2-800x531.png 800w, https://thewritingplatform.com/wp-content/uploads/2015/04/pic2-300x199.png 300w, https://thewritingplatform.com/wp-content/uploads/2015/04/pic2.png 862w" sizes="(max-width: 400px) 100vw, 400px" /></a><p id="caption-attachment-2121" class="wp-caption-text">Jim Pope at the 2014 awards</p></div>
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		<title>New Media Writing Prize 2013: Call For Entries</title>
		<link>https://thewritingplatform.com/2013/08/new-media-writing-prize-2013-call-for-entries/</link>
		
		<dc:creator><![CDATA[Editor]]></dc:creator>
		<pubDate>Wed, 28 Aug 2013 12:47:47 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[competition]]></category>
		<category><![CDATA[new media writing]]></category>
		<guid isPermaLink="false">http://www.thewritingplatform.com/?p=874</guid>

					<description><![CDATA[<span class="rt-reading-time" style="display: block;"><span class="rt-label rt-prefix">Reading Time: </span> <span class="rt-time">2</span> <span class="rt-label rt-postfix">minutes</span></span> The fourth annual New Media Writing Prize, run by Bournemouth University’s Media School, is now open for entries.  The competition encourages writers working with new media to showcase their skills. It also aims to provoke discussion and raise awareness of new media writing, the future of the ‘written’ word and storytelling. The prize has three categories: Overall...  <a class="read-more" href="https://thewritingplatform.com/2013/08/new-media-writing-prize-2013-call-for-entries/" title="Read New Media Writing Prize 2013: Call For Entries">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<span class="rt-reading-time" style="display: block;"><span class="rt-label rt-prefix">Reading Time: </span> <span class="rt-time">2</span> <span class="rt-label rt-postfix">minutes</span></span><p dir="ltr"><strong>The fourth annual <a href="http://www.newmediawritingprize.co.uk/">New Media Writing Prize</a>, run by Bournemouth University’s Media School, is now open for entries. </strong></p>
<p dir="ltr"><strong>The competition encourages writers working with new media to showcase their skills. It also aims to provoke discussion and raise awareness of new media writing, the future of the ‘written’ word and storytelling.</strong></p>
<p dir="ltr">The prize has three categories: Overall Winner, Best Student and the People’s Choice.</p>
<p dir="ltr">The prizes are:</p>
<ul>
<li>
<p dir="ltr">£1000, donated by <a href="http://futureofthebook.org.uk/">if:book</a> UK for the Overall Winner</p>
</li>
<li>
<p dir="ltr">a 3-month paid work-placement at top e-learning company, Unicorn Training, in Dorset, UK, for the Best Student</p>
</li>
<li>£250 for the People’s Choice, voted for by the reading public</li>
</ul>
<p>The judging panel are looking for great storytelling (fiction or non-fiction) written specifically for delivery and reading/viewing on a PC or Mac, or a hand-held device such as an iPad or mobile phone. It could be a short story, novel, documentary or poem using words, images, film or animation with audience interaction.</p>
<p>Whether you’re a student, a professional, or simply an enthusiast, anyone can apply. It’s an international competition, open to all outside the UK.</p>
<p>The deadline is Monday November 25th at 12 noon GMT. Closing date for students is Friday December 13th at 12 noon GMT. Each entry should be submitted by email to<a href="mailto:submissions@newmediawritingprize.co.uk">submissions@newmediawritingprize.co.uk</a>.</p>
<p>Shortlisted entrants will be invited to the awards ceremony on the 22nd January 2014 where the winner will be announced. There will be substantial media coverage for the Awards, and winners will be given full acknowledgement in all press releases and related material.</p>
<p>An esteemed panel of judges will select winning entries which will be published on high profile new media web-hub, <a href="http://www.theliteraryplatform.com/">The Literary Platform</a>, the Bournemouth University website and will be showcased at the Awards Ceremony.</p>
<p>For full details on what we are looking for, and how to enter, please visit the <a href="http://www.newmediawritingprize.co.uk/">New Media Writing Prize</a> website.</p>
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