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	<title>site specific &#8211; The Writing Platform</title>
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		<title>What in the world is ambient literature?</title>
		<link>https://thewritingplatform.com/2017/08/world-ambient-literature/</link>
		
		<dc:creator><![CDATA[Panayiota Demetriou]]></dc:creator>
		<pubDate>Thu, 10 Aug 2017 17:32:38 +0000</pubDate>
				<category><![CDATA[Research]]></category>
		<category><![CDATA[Ambient literature]]></category>
		<category><![CDATA[Creative Technologies]]></category>
		<category><![CDATA[fiction]]></category>
		<category><![CDATA[place]]></category>
		<category><![CDATA[site specific]]></category>
		<category><![CDATA[sound walks]]></category>
		<category><![CDATA[Ubiquitous computing]]></category>
		<guid isPermaLink="false">http://thewritingplatform.com/?p=3167</guid>

					<description><![CDATA[<span class="rt-reading-time" style="display: block;"><span class="rt-label rt-prefix">Reading Time: </span> <span class="rt-time">4</span> <span class="rt-label rt-postfix">minutes</span></span> Can we shape a digital literary form using the world around us? What happens to literature when a reader is mobile and engaged in a narrative both spatially and temporally? How can a writer use ubiquitous computing, available using a smartphone, to situate readers in a literary work? Such questions brought together researchers from three...  <a class="read-more" href="https://thewritingplatform.com/2017/08/world-ambient-literature/" title="Read What in the world is ambient literature?">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<span class="rt-reading-time" style="display: block;"><span class="rt-label rt-prefix">Reading Time: </span> <span class="rt-time">4</span> <span class="rt-label rt-postfix">minutes</span></span><blockquote><p><em>Can we shape a digital literary form using the world around us?</em></p>
<p><em>What happens to literature when a reader is mobile and engaged in a narrative both spatially and temporally?</em></p>
<p><em>How can a writer use ubiquitous computing, available using a smartphone, to situate readers in a literary work?</em></p></blockquote>
<p>Such questions brought together researchers from three universities in the UK (the University of the West of England, Bath Spa University and the University of Birmingham) to think about the intersections between place, technology and literature.</p>
<p>The resulting <a href="http://ambientlit.com">Ambient Literature</a> project is a two-year AHRC-funded research collaboration investigating the potential of situated literary experiences delivered by pervasive computing platforms, which respond to the presence of a reader to tell stories. Such stories take place both in time and space; the reader is brought into contact with a physical location as part of a narrative.</p>
<p>Works of ambient literature can be shared with the reader in different ways, including through text and audio, and the reader is asked to also read situation and context. They may read text on the screen of a smartphone and listen to audio through headphones but also read the physical environment around them, walk along city streets or experience the sights and sounds of a single location. For example, in work resulting from the <a href="http://thewritingplatform.com/2016/06/locating-digital-fiction-in-victorian-southampton"><em>StoryPlaces</em></a> project at the University of Southampton. This has both the potential to offer both an immersive literary experience as well as a reframing of the everyday world.</p>
<p>The technology used by the Ambient Literature project is often not new. For many years, artists, writers and performers have experimented with locative storytelling and used GPS tracking to tell stories through tagging locations. There is a long history of this type of media and creative production; in arts and performance by artists such as <a href="http://www.cardiffmiller.com">Janet Cardiff</a>, who creates audio walks, the writer Eli Horowitz, who in <a href="http://thesilenthistory.com"><em>The Silent History</em></a><sup>⁠</sup> tagged stories to locations using GPS so the reader had to move between spaces to access story with the use of a smartphone and, working at the intersection between performance and games, <a href="http://www.blasttheory.co.uk">Blast Theory</a> , an artist group that uses interactive media to engage audiences.</p>
<p>Countless others have explored this terrain and experimented with the idea of the situated participant who engages with a physical location through their movements in time and space. To add to the work of these artists, writers and performers, the Ambient Literature project wants to experiment with how ubiquitous technologies found within smartphones, such as sensors, can be an opportunity to access the data that is all around us to produce literary works.</p>
<p>To help us understand what ambient literature might become we have commissioned writing projects from writers <a href="http://duncanspeakman.net">Duncan Speakman</a>, <a href="http://jamesattlee.com">James Attlee</a> and <a href="http://www.katepullinger.com">Kate Pullinger</a> . The first of our commissioned works, <em>It Must Have Been Dark by Then</em> by Duncan Speakman, launched in May. It is a book and audio experience that uses music, narration and field recordings from three places in the world experiencing rapid human and environmental changes; the swamplands of Louisiana, Latvian villages and the Tunisian Sahara.</p>
<img decoding="async" loading="lazy" class="alignnone size-medium wp-image-3181" src="http://thewritingplatform.com/wp-content/uploads/2017/08/al1-300x450.jpg" alt="" width="300" height="450" srcset="https://thewritingplatform.com/wp-content/uploads/2017/08/al1-300x450.jpg 300w, https://thewritingplatform.com/wp-content/uploads/2017/08/al1-200x300.jpg 200w, https://thewritingplatform.com/wp-content/uploads/2017/08/al1-768x1150.jpg 768w, https://thewritingplatform.com/wp-content/uploads/2017/08/al1-401x600.jpg 401w, https://thewritingplatform.com/wp-content/uploads/2017/08/al1.jpg 1000w" sizes="(max-width: 300px) 100vw, 300px" />
<p>During this work, the reader is asked to physically seek out, by walking, types of locations in their own environment, such as elements of the natural world and human-made feature, and, in response, are given sounds and stories from remote but related situations.</p>
<img decoding="async" loading="lazy" class="alignnone size-medium wp-image-3180" src="http://thewritingplatform.com/wp-content/uploads/2017/08/al2-300x450.jpg" alt="" width="300" height="450" srcset="https://thewritingplatform.com/wp-content/uploads/2017/08/al2-300x450.jpg 300w, https://thewritingplatform.com/wp-content/uploads/2017/08/al2-200x300.jpg 200w, https://thewritingplatform.com/wp-content/uploads/2017/08/al2-768x1150.jpg 768w, https://thewritingplatform.com/wp-content/uploads/2017/08/al2-401x600.jpg 401w, https://thewritingplatform.com/wp-content/uploads/2017/08/al2.jpg 1000w" sizes="(max-width: 300px) 100vw, 300px" />
<p>At each location, the reader is invited to make connections between places and, in the process, create a map of both where they are standing and places that may not exist in the future. As the reader is encouraged to walk along city streets, there is space around the narrative for interruption, unpredictability and serendipity and this is a potentially exciting feature of ambient literature. A writer is unable to know exactly what a reader will encounter and so must think about their experience. For example, there may be an interruption from a passerby, an unexpected encounter or a strange sight in the physical environment.</p>
<img decoding="async" loading="lazy" class="alignnone size-medium wp-image-3179" src="http://thewritingplatform.com/wp-content/uploads/2017/08/a3-600x400.jpg" alt="" width="600" height="400" srcset="https://thewritingplatform.com/wp-content/uploads/2017/08/a3-600x400.jpg 600w, https://thewritingplatform.com/wp-content/uploads/2017/08/a3-400x267.jpg 400w, https://thewritingplatform.com/wp-content/uploads/2017/08/a3-768x512.jpg 768w, https://thewritingplatform.com/wp-content/uploads/2017/08/a3-800x534.jpg 800w, https://thewritingplatform.com/wp-content/uploads/2017/08/a3-256x171.jpg 256w, https://thewritingplatform.com/wp-content/uploads/2017/08/a3-300x200.jpg 300w, https://thewritingplatform.com/wp-content/uploads/2017/08/a3.jpg 1000w" sizes="(max-width: 600px) 100vw, 600px" />
<p>This experience of being part of a narrative but staying open to these uncontrollable parts of a real-world space can resemble the visual art and performance art practices of participation and improvisation. The reader may be reading a text and listening to audio but, at the same time, they are part of an immersive experience that includes everything around them. <em>It Must Have Been Dark by Then</em> encapsulates this idea. In the experience, a reader is asked to navigate city streets through walking but there are physical boundaries and borders in place. The city controls their movements and they cannot pass entirely freely from one place to the next. There are rivers, commercial and business areas, fenced off areas and unsafe places. You can’t get to certain places and this becomes an interesting metaphor in the work. You experience a work about physical global borders while experiencing the borders in front of you.</p>
<p>In ambient literature, as an emerging form with its roots across media and literary production, there are opportunities for writers to play with the physical material of the city to shape a story. Technologies that have become a part of our everyday lives can be used to build narratives that are immersed in places. Through a carefully orchestrated experience, a writer can draw a reader’s attention to different aspects of the environment, highlight what is usually unseen or distract them from the familiar. This involves a re-thinking of what we understand as literary, what we mean by reading and how we can use the technologies all around us to tell stories.</p>
<p><em>You can follow the progress of the Ambient Literature project on our website [www.ambientlit.com] or on twitter @ambientlit.</em></p>
<p><em>Our second work of ambient literature, The Cartographer’s Confession by James Attlee, will be launched in September followed by our third, Liquid Continent by Kate Pullinger.</em></p>
<p>All images by Mark Lawrence capturing <em>It Must Have Been Dark by Then. </em></p>
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		<item>
		<title>A Short History of Location-based Writing</title>
		<link>https://thewritingplatform.com/2013/12/a-short-history-of-location-based-writing/</link>
		
		<dc:creator><![CDATA[Editor]]></dc:creator>
		<pubDate>Tue, 10 Dec 2013 10:16:08 +0000</pubDate>
				<category><![CDATA[Resource]]></category>
		<category><![CDATA[app]]></category>
		<category><![CDATA[location]]></category>
		<category><![CDATA[multimedia]]></category>
		<category><![CDATA[site specific]]></category>
		<guid isPermaLink="false">http://www.thewritingplatform.com/?p=1216</guid>

					<description><![CDATA[<span class="rt-reading-time" style="display: block;"><span class="rt-label rt-prefix">Reading Time: </span> <span class="rt-time">3</span> <span class="rt-label rt-postfix">minutes</span></span> Imagine a narrative woven through a city street. As a reader you can access fragments of story by navigating a physical space using a digital device such as a smartphone or tablet.  As you walk past a library, you might be told about the history of the books inside. Walking part a church might trigger...  <a class="read-more" href="https://thewritingplatform.com/2013/12/a-short-history-of-location-based-writing/" title="Read A Short History of Location-based Writing">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<span class="rt-reading-time" style="display: block;"><span class="rt-label rt-prefix">Reading Time: </span> <span class="rt-time">3</span> <span class="rt-label rt-postfix">minutes</span></span><p>Imagine a narrative woven through a city street. As a reader you can access fragments of story by navigating a physical space using a digital device such as a smartphone or tablet.  As you walk past a library, you might be told about the history of the books inside. Walking part a church might trigger the sound of a congregation singing together. An abandoned building might tell you about all the generations of people who have lived and worked inside. You might even be encouraged to contribute something in response to what you experience.</p>
<p>Location-based or geo-locative writing connects a reader directly to a story as their movements through a physical space allow them to access pieces of narrative. These don’t have to be read as words on a screen. They can be audio, visual or take the form of interactive games. The possibilities of this site-specific digital form are endless. Stories can be created, worlds can be built and we can be encouraged to look at the world around us in new ways.</p>
<p>Such location-based narratives, which are born from experiences of physical spaces, can be participatory. Using GPS technologies, a reader’s movements can be mapped. The story they are told can be influenced by the direction they take. The reader can be invited to take part by interacting creatively with a story. They might be prompted to contribute a piece of text, a memory, a snapshot. The experience is typically non-linear as this is an experience across real-world locations.</p>
<p>By setting a narrative in the physical world, a reader pulled in two directions. What they see in front of they and the story they are told brings a rich new perspective to navigating space. The real and imagined are brought together and begin to overlap and blur. This adds a new element to storytelling, which writers have begun to explore. Several projects have been developed over the past ten years to experiment with the potential of this digital-born form;</p>
<p><a href="http://34n118w.net/" target="_blank">34 North, 118 West</a></p>
<p>34 North 118 West was created by Los Angeles artists in 2003. They took users on tours of areas of Los Angeles, focusing on the fringes of the city. As abandoned areas were explored, users received fragments of audio to their headphones via GPS.</p>
<p>[<a href="http://www.murmurtoronto.ca" target="_blank">Murmur</a>]</p>
<p>Launched in 2003, [Murmur], is a location-based audio project, was developed by a Toronto based collective. A person’s location triggers stories collected from other users and residents. The experience is one of accessing multiple layers of stories embedded in the city streets.</p>
<p><a href="http://urbantapestries.net" target="_blank">Urban Tapestries</a></p>
<p>Urban Tapestries was designed to help people to create their own annotations of a city. Social knowledge is shared, stories are told and an archive of collective memory is built. These fragments can be accessed while walking through a city’s streets using hand-held devices.</p>
<p><a href="http://www.thesilenthistory.com" target="_blank">The Silent History</a></p>
<p>Launched in 2012, this novel, written for the iPad and iPhone, offers readers a chance to immerse themselves in a story. It includes hundreds of location-based stories, which can only be accessed when a device’s GPS matches the coordinates of a specified location.</p>
<p><a href="http://www.mystoryworld.com.au" target="_blank">My Story</a></p>
<p>Launched in 2013, MyStory takes users on a self-guided literary tour of Melbourne. Stories are experienced in the locations where they were set, building a literary map of the city.</p>
<p><a href="http://pagesfall.com/" target="_blank">These Pages Fall Like Ash</a></p>
<p>This project, launched in 2013, invited an audience to participate in a narrative experience by accessing, altering and writing a locative story.</p>
<p><a href="http://www.rsc.org.uk/explore/projects/adelaide-road/" target="_blank">Adelaide Road</a></p>
<p>Using Shakespeare&#8217;s As You Like It as inspiration, the Royal Shakespeare Company created a journey along Adelaide Road in London in 2013, which explored the themes of love, betrayal, exile and home in the 21st century. Users could interact with the project through an iPhone app and a web map.</p>
<p><a href="http://writeronthetrain.com" target="_blank">Writer on the Train</a></p>
<p>This project, launched in 2013, explores the potential of using a train journey to tell location-based stories. An app responded to the readers’ train journey in real time, delivering elastic pacing, video, audio and new writing relevant to the train’s location.</p>
<p><a href="http://www.missorts.com/" target="_blank">Missorts</a></p>
<p>Missorts is an urban soundwork delivered directly to a smartphone as a mobile app as a user walks though Bristol, UK. It combines ten location-triggered stories with a newly composed soundtrack.</p>
<p><a href="https://www.zombiesrungame.com" target="_blank">Zombies, Run!</a></p>
<p>Launched in 2012, this app combines elements of game and storytelling to create an epic zombie adventure.</p>
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