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	<title>writing game &#8211; The Writing Platform</title>
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		<title>Why I Love RPGs</title>
		<link>https://thewritingplatform.com/2015/08/why-i-love-rpgs/</link>
		
		<dc:creator><![CDATA[Editor]]></dc:creator>
		<pubDate>Tue, 04 Aug 2015 09:04:31 +0000</pubDate>
				<category><![CDATA[Experience]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[writing game]]></category>
		<guid isPermaLink="false">http://www.thewritingplatform.com/?p=2250</guid>

					<description><![CDATA[<span class="rt-reading-time" style="display: block;"><span class="rt-label rt-prefix">Reading Time: </span> <span class="rt-time">5</span> <span class="rt-label rt-postfix">minutes</span></span> Now more than ever, writers are moving away from traditional narratives and towards interactive and experimental storytelling. Role-Playing Games (RPG) enable each participant to assume the role of a character that can interact within the game&#8217;s imaginary world. Participants create in-depth storylines and develop highly complex skills in character development and pacing. And with a...  <a class="read-more" href="https://thewritingplatform.com/2015/08/why-i-love-rpgs/" title="Read Why I Love RPGs">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<span class="rt-reading-time" style="display: block;"><span class="rt-label rt-prefix">Reading Time: </span> <span class="rt-time">5</span> <span class="rt-label rt-postfix">minutes</span></span><p><em>Now more than ever, writers are moving away from traditional narratives and towards interactive and experimental storytelling. Role-Playing Games (<a href="https://en.wikipedia.org/wiki/Role-playing_game">RPG</a>) enable each participant to assume the role of a character that can interact within the game&#8217;s imaginary world. Participants create in-depth storylines and develop highly complex skills in character development and pacing. And with a constant, interactive audience, writer’s block is near impossible.</em></p>
<p><em>RPGs are a phenomenon that is rapidly gaining followers of all ages, all over the world. We spoke with 14-year-old Mathilde, who lives in central France, about how interacting with other writers in RPGs has enabled her to improve her writing and meet other like-minded writers. Take it away, Mathilde!</em></p>
<p><strong><br />
Can you tell us a little more about RPGs?</strong></p>
<p>RPG is the abbreviation of Role-Playing Game. It is a role-play but a written role-play. The concept is to write the story of the characters that we have either invented ourselves or the characters of books, films, series that we bring alive with other writers. RPGs cover many worlds, they could be an epic quest in the world of elves, warriors, dragons, gang warfare or an ordinary life in an ordinary school or a remake of Hunger Games… Role-playing is almost like writing a book, except that the book is written by up to 50 writers and we need the other players to write and play. It is very productive, as instead of writing alone, we write and laugh together. We have great fun.</p>
<p><strong>How do RPGs help you engage with other writers?</strong></p>
<p>We link up with other writers because with RPGs, by writing, we reveal something of ourselves. With RPGs we can find all types of personalities. There are jokers, cynical writers, gifted writers, mature writers, young writers, depressed writers, new and experienced writers. With the range of personalities we can always find someone who can become a friend. However our best weapon in RPGs is humour. We laugh about what has been written, without judgement. Obviously we get on better with some than others. When you set out on this journey you are not aware of how close you can get, of how much you have in common and at what point the other writers are there to help and listen to you. It is the same thing when you leave an RPG for a while, they understand and give us the time that we need to come back, and when we do, we are welcomed with open arms and the role plays continue. We all have our own universes, some prefer RPGs which are realistic and others prefer more fantasy orientated universes. We often meet the same people on different forums. We are a big family and we support each other.</p>
<p><strong>What do RPGs offer writers and readers that other games cannot?</strong></p>
<p>The opportunity to express ourselves and to evolve. To evolve in writing and in our artwork. Many of us enjoy drawing. Some are accomplished artists and others improve day by day. Everyone participates and they draw and colour the characters that they have invented or who belong to the culture of the RPG they&#8217;re in. We progress in all ways.</p>
<p><strong><a href="http://theliteraryplatform.com/thewritingplatform/wp-content/uploads/sites/4/2015/07/Perso-Lyra-RPG-ASSASSIN.png"><img decoding="async" loading="lazy" class="aligncenter size-thumbnail wp-image-2251" src="http://theliteraryplatform.com/thewritingplatform/wp-content/uploads/sites/4/2015/07/Perso-Lyra-RPG-ASSASSIN-400x291.png" alt="Perso Lyra RPG-ASSASSIN" width="400" height="291" srcset="https://thewritingplatform.com/wp-content/uploads/2015/07/Perso-Lyra-RPG-ASSASSIN-400x291.png 400w, https://thewritingplatform.com/wp-content/uploads/2015/07/Perso-Lyra-RPG-ASSASSIN-600x436.png 600w, https://thewritingplatform.com/wp-content/uploads/2015/07/Perso-Lyra-RPG-ASSASSIN.png 800w, https://thewritingplatform.com/wp-content/uploads/2015/07/Perso-Lyra-RPG-ASSASSIN-300x218.png 300w" sizes="(max-width: 400px) 100vw, 400px" /></a>Do you know the average age of the writers you interact with on the site?</strong></p>
<p>I would say between 10 and 17 years. But there are some exceptions with writers of 20-30 years. I also once role-played with a young girl of 9 years old.</p>
<p><strong>How do RPGs make you a better storyteller?</strong></p>
<p>They enable us to explore the depths of our imagination, the reactions and the ideas necessary to progress in situations that we had not envisaged. But above all, I would say that RPGs enable us to enrich our vocabulary and improve our spelling. The great thing with RPGs is that we can see the replies of the other players, we can compare our writing styles and we can see all the mistakes. As a dyslexic, I can say that I have made incredible progress in spelling thanks to RPGs. When I read someone who writes very well and who is of the same age, I am motivated to do better and I take more care over my spelling and the vocabulary that I use. Within our RPG we are not allowed to use SMS language and we are obliged to pay attention to our spelling and the vocabulary that we use.</p>
<p><strong>What do you see as the main opportunities and challenges for young writers in France today?</strong></p>
<p>The challenges: The competition. Whether it is national or international, the competition is hard. You have to have at least two books edited before you can make a name for yourself.</p>
<p>Opportunities: In France we have a very good literary education. At school and with specialist options (Society and literature, Philosophy, Advanced Literary Studies) and a beautiful, poetic and very rich literary language</p>
<p><strong>Writer’s block, is that possible with RPGs?</strong></p>
<p>No. We can get fed up and not want to write and in that case you need to take a break. We can not suffer from « writer’s block » because sometimes we don’t know how to respond at a given time but the advantage of RPGs is that as the writing evolves, it moves, it lives. Someone, somewhere will reply and it will enable you to reply once your inspiration returns.</p>
<p><strong>Does your involvement in RPGs interrupt your homework?</strong></p>
<p>Do I really have to answer this question!</p>
<p>OK, homework is a question of organisation. We can consider RPGs as a reward after homework, an obsession or a way of relaxing. For me it is a way of relaxing. As soon as I get home, I go onto my computer and I read the replies and reply accordingly. Then I do my homework but I check the replies between exercises and when I have finished my homework I am free spend my free time doing what I love doing. Sometimes I spend too much time writing …</p>
<p><strong>Do you think you will turn your writing in RPGs into something concrete, perhaps a novel?</strong></p>
<p>Absolutely! Developing our and other’s characters, in a world that we had not imagined ourselves, enables us to add depth, maturity and credibility to our characters. I have realised that I evolve with my characters. Writing in RPGs gives me more and more ideas of stories and scenarios and I write them down on paper. We have to be careful however not to steal the ideas of the worlds and characters of other players. If we respect these rules, it is an excellent way to develop our characters.</p>
<p><strong>What advice would you offer to other writers keen to try RPGs?</strong></p>
<p>Don’t be afraid. RPGs can be overwhelming when you start but if you are on the right forum for you, you will be very well received. Sign-up to a new RPG or a recent RPG and you will be more at ease. Don’t start with thirty characters! It is very difficult to manage them all especially if you have the habit of writing long monologues. A final point, if you leave a RPG, which can happen for many reasons, don’t run away like a thief but communicate and keep them informed to avoid the Role Play Masters blocking your account for lack of activity on the forum.</p>
<p>I am very proud of being part of the family of digital writers and I am so looking forward to meeting other budding writers…see you soon…à bientôt…</p>
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		<item>
		<title>Ross Raisin on Writing and Play</title>
		<link>https://thewritingplatform.com/2014/09/ross-raisin-on-writing-and-play/</link>
		
		<dc:creator><![CDATA[Editor]]></dc:creator>
		<pubDate>Tue, 30 Sep 2014 08:56:03 +0000</pubDate>
				<category><![CDATA[Experience]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[creative writing]]></category>
		<category><![CDATA[writing game]]></category>
		<guid isPermaLink="false">http://www.thewritingplatform.com/?p=1689</guid>

					<description><![CDATA[<span class="rt-reading-time" style="display: block;"><span class="rt-label rt-prefix">Reading Time: </span> <span class="rt-time">4</span> <span class="rt-label rt-postfix">minutes</span></span> My recent experience of playing Bamboo on the Storyjacker site was my first involvement with any kind of digital writing game.  As such, I was very intrigued, and somewhat apprehensive, about what might happen – a state of mind that I think is, or should be, integral to the experience of writing.  In a certain...  <a class="read-more" href="https://thewritingplatform.com/2014/09/ross-raisin-on-writing-and-play/" title="Read Ross Raisin on Writing and Play">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<span class="rt-reading-time" style="display: block;"><span class="rt-label rt-prefix">Reading Time: </span> <span class="rt-time">4</span> <span class="rt-label rt-postfix">minutes</span></span><p>My recent <a href="http://storyjacker.net/bambooGame.php?storyID=164" target="_blank">experience of playing Bamboo</a> on the Storyjacker site was my first involvement with any kind of digital writing game.  As such, I was very intrigued, and somewhat apprehensive, about what might happen – a state of mind that I think is, or should be, integral to the experience of writing.  In a certain way, the not knowing what will happen, and the creative vulnerability of setting your imagination loose on something that you know other people might read, is part of the act of creating fiction.  One of the enjoyable things about Storyjacker is that these familiar and important states are bound up in the game playing, but in ways that feel, to me at least, entirely new.</p>
<p>Actually, it is not, strictly speaking, true that I have had no involvement whatsoever with digital writing games before.  I did play a Storyjacker game over a year ago, when the concept was in its infancy.  So it was very interesting to play a more developed version of the game now, because the experience was a fresh one.  For one thing, the enhanced design of the site – the visual engagement with the screen – makes a big difference.  Which surprised me.  I am not somebody who generally warms easily to technological advancement and slick design (I don’t have a smart phone, for instance), but in spite of myself I did find that the slick, smart look of the site and the visual impact of the game itself was greatly appealing.  It makes it more clear and comprehensible, for one thing.  And gives the game more status, a sense for the player of it being important, sophisticated, proper.</p>
<p>One aspect of the game that attracts me is the very fact that it feels like a game – with rules; an etiquette.  It didn’t take me long to realise that I was enjoying the form of it in large part because I was playing during breaks from my own writing project, the form and stylistic rules of which are entirely of my own creation – and so the pressure of form is taken off the writer’s shoulders.  The pressures are unfamiliar, and so exciting.  As each player begins his or her new segment of writing there is a prompt to follow – ‘write in dialogue only’, for example, or ‘ramp up the drama’ – and it presents a real and unusual challenge.  The pressure of competing against others is also novel when compared to the individual writing of prose fiction.  And I did find that enjoyable, although, personally, the desire to win the game was not as fundamentally important to me as the pleasure of waiting to see what would be written next, or reading how somebody else would pick up the thread of what I had just written.</p>
<p>Although my main occupation is as a writer, for which I come up with and develop my own ideas, I do also work regularly as a teacher, or, more accurately, a writing tutor.  In so doing, I do instigate various types of collaborative writing for my students, particularly schoolchildren, to have a go at.  The essential idea of Storyjacker – of writing a story in collaboration – is one that comes up quite often.  And it is the prescribing of, often specific, rules that usually makes it fun.  For instance, coming up with a certain number of individual and difficult words that a partner has to use within a certain number of sentences to create a miniature story.  Or getting students into small groups and giving them a prompt for a piece of writing that they have to complete in collaboration – so have to figure out between themselves what will be their process.  I am sure that, for my school pupils in particular, Storyjacker would be a very worthwhile experience, one that they will respond to enthusiastically.  I believe this because I see just how much they enjoy the surprise and reward of writing together, therefore to do so digitally, in a way that heightens these particular pleasures, is something that I will be looking to do with students in the future.</p>
<p>I had wondered, given that I was playing the game in the same time period as writing a novel, whether it would distract me from my own writing.  In fact, it did not at all.  The experience is simply too different.  It was quite useful, if anything, because the game makes you write quickly, and instinctively, which is something that can be difficult to generate onto the blank page, and I did occasionally find myself carrying that momentum away from the game.  My own process of writing a story or a novel often feels, for want of a better word, painstaking.  I work always in the same way: I create a longhand complete first draft, then begin again on a blank sheet of paper, rewriting the piece using the material and knowledge – of style, point of view, characters, tense etc – that I have gleaned from the first draft.  When this second draft is completed, I will return to it, sweeping through with two to three edits.  All of this before any other person sees anything of the work.  So I judge the finished product in a very different way to the finished Storyjacker piece.  The game story is flexible, unpredictable, and out of your own control – all things that are directly opposite to the individual process.</p>
<p>I found it intriguing that the game led me to value the text in a different way too.  Because you come to your new segment on the back of somebody else’s segment, it makes you value plot with more weight than you might otherwise.  This plays into your choice, I discovered, of which segment you choose to follow.  It is also very interesting how much the segments that get discarded do temper the piece.  They may have been side-lined, but the placing of them, muted, alongside the main text means that an awareness of them does feed into the thought process of the writer creating a new segment.  In a way, I began to think of them like the backstory sketches and discarded passages that do not find their way into a short story or novel, but which give the writer a deeper knowledge of character and place to enhance the finished draft.</p>
<p>Overall, I found the experience of playing Storyjacker very enjoyable, social, challenging, fun, and it is something that I intend to do again myself and to use as a teaching tool.</p>
<p><em>Read Neighbourhood Watch, a story written through Bamboo, <a href="http://storyjacker.net/bambooGame.php?storyID=164#" target="_blank">here</a>.</em></p>
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