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	<title>code &#8211; The Writing Platform</title>
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	<link>https://thewritingplatform.com</link>
	<description>Digital Knowledge for Writers</description>
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		<title>Screenshots: Core Values</title>
		<link>https://thewritingplatform.com/2018/10/screenshots-core-values/</link>
		
		<dc:creator><![CDATA[Simon Groth]]></dc:creator>
		<pubDate>Sun, 07 Oct 2018 06:01:17 +0000</pubDate>
				<category><![CDATA[Resource]]></category>
		<category><![CDATA[award]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[digital]]></category>
		<category><![CDATA[literature]]></category>
		<category><![CDATA[poetry]]></category>
		<category><![CDATA[queensland literary awards]]></category>
		<guid isPermaLink="false">http://thewritingplatform.com/?p=3598</guid>

					<description><![CDATA[<span class="rt-reading-time" style="display: block;"><span class="rt-label rt-prefix">Reading Time: </span> <span class="rt-time">&#60; 1</span> <span class="rt-label rt-postfix">minute</span></span> Screenshots is a regular feature by Simon Groth, highlighting a project, app, or other resource of interest. Core Values by Benjamin Laird Shortlisted for the QUT Digital Literature Award, Core Values is a response to the iconic Australian poem My Country, by Dorothea Mackellar. Updating the original text, it uses technology to not only animate language...  <a class="read-more" href="https://thewritingplatform.com/2018/10/screenshots-core-values/" title="Read Screenshots: Core Values">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<span class="rt-reading-time" style="display: block;"><span class="rt-label rt-prefix">Reading Time: </span> <span class="rt-time">&lt; 1</span> <span class="rt-label rt-postfix">minute</span></span><p><em>Screenshots is a regular feature by Simon Groth, highlighting a project, app, or other resource of interest.</em></p>
<hr />
<p><strong>Core Values</strong><br />
by Benjamin Laird</p>
<p>Shortlisted for the QUT Digital Literature Award, <em>Core Values </em>is a response to the iconic Australian poem <em>My Country</em>, by Dorothea Mackellar. Updating the original text, it uses technology to not only animate language but transform the experience of the poem itself. The formality of the original poem is replicated, but also cut apart and interspersed with dehumanising jargon, map coordinates, GIS data, and technobabble made to scroll endlessly within a three-dimensional box, lined by historical maps of the nation.</p>
<img decoding="async" loading="lazy" class="alignnone size-large wp-image-3599" src="http://thewritingplatform.com/wp-content/uploads/2018/10/Screen-Shot-2018-10-07-at-3.58.56-pm-800x439.png" alt="" width="800" height="439" srcset="https://thewritingplatform.com/wp-content/uploads/2018/10/Screen-Shot-2018-10-07-at-3.58.56-pm-800x439.png 800w, https://thewritingplatform.com/wp-content/uploads/2018/10/Screen-Shot-2018-10-07-at-3.58.56-pm-400x219.png 400w, https://thewritingplatform.com/wp-content/uploads/2018/10/Screen-Shot-2018-10-07-at-3.58.56-pm-600x329.png 600w, https://thewritingplatform.com/wp-content/uploads/2018/10/Screen-Shot-2018-10-07-at-3.58.56-pm-768x421.png 768w, https://thewritingplatform.com/wp-content/uploads/2018/10/Screen-Shot-2018-10-07-at-3.58.56-pm-300x165.png 300w, https://thewritingplatform.com/wp-content/uploads/2018/10/Screen-Shot-2018-10-07-at-3.58.56-pm.png 1322w" sizes="(max-width: 800px) 100vw, 800px" />
<p>It’s a poem and a representation of an Australia in which you are quite literally trapped, a prison. The poem’s ‘stereoscopic mode’ for viewing in a simple VR device only accentuates the feeling of being closed in, a confronting and powerful match between text and technology.</p>
<p><a href="https://poetry.codetext.net/core-values/">https://poetry.codetext.net/core-values/</a></p>
<p>&nbsp;</p>
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		<item>
		<title>What Are You Playing At? State Library of Queensland’s Digital Comic Maker</title>
		<link>https://thewritingplatform.com/2017/02/playing-state-library-queenslands-digital-comic-maker/</link>
		
		<dc:creator><![CDATA[Pia Wikstrom]]></dc:creator>
		<pubDate>Tue, 28 Feb 2017 04:50:56 +0000</pubDate>
				<category><![CDATA[Resource]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[comic]]></category>
		<category><![CDATA[Digital Literacy]]></category>
		<category><![CDATA[technology]]></category>
		<guid isPermaLink="false">http://thewritingplatform.com/?p=2788</guid>

					<description><![CDATA[<span class="rt-reading-time" style="display: block;"><span class="rt-label rt-prefix">Reading Time: </span> <span class="rt-time">6</span> <span class="rt-label rt-postfix">minutes</span></span> Why would an Aussie library get its designers to build a drag and drop comics website? Aren’t there already plenty of free comic makers online? What are you even playing at? Last year, Talia Yat and Phil Gullberg of the State Library of Queensland’s innovation space the Edge built the Fun Palaces Comic Maker. It was...  <a class="read-more" href="https://thewritingplatform.com/2017/02/playing-state-library-queenslands-digital-comic-maker/" title="Read What Are You Playing At? State Library of Queensland’s Digital Comic Maker">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<span class="rt-reading-time" style="display: block;"><span class="rt-label rt-prefix">Reading Time: </span> <span class="rt-time">6</span> <span class="rt-label rt-postfix">minutes</span></span><p><em>Why would an Aussie library get its designers to build a drag and drop comics website?</em></p>
<p><em>Aren’t there already plenty of free comic makers online?</em></p>
<p><em>What are you even playing at?</em></p>
<p>Last year, Talia Yat and Phil Gullberg of the State Library of Queensland’s innovation space the Edge built the <a href="http://www.funpalaces.co.uk/comic">Fun Palaces Comic Maker</a>. It was based on a <a href="https://matthewfinch.me/2014/10/14/comic-book-dice-a-sequential-storytelling-game/">comic book dice game</a> I devised at the Manila Museum of Contemporary Art and Design in the Philippines.</p>
<div id="attachment_2792" style="width: 610px" class="wp-caption alignnone"><img aria-describedby="caption-attachment-2792" decoding="async" loading="lazy" class="wp-image-2792 size-full" src="http://thewritingplatform.com/wp-content/uploads/2017/02/a1.jpg" alt="a1" width="600" height="450" srcset="https://thewritingplatform.com/wp-content/uploads/2017/02/a1.jpg 600w, https://thewritingplatform.com/wp-content/uploads/2017/02/a1-400x300.jpg 400w, https://thewritingplatform.com/wp-content/uploads/2017/02/a1-533x400.jpg 533w, https://thewritingplatform.com/wp-content/uploads/2017/02/a1-300x225.jpg 300w" sizes="(max-width: 600px) 100vw, 600px" /><p id="caption-attachment-2792" class="wp-caption-text">The maker allowed people to create their own five-panel comic strip by dragging and dropping images. These were published online as part of Fun Palaces, an annual celebration of community, arts, and science around the world.</p></div>
<p>Our <a href="https://booksadventures.files.wordpress.com/2015/10/electricomics-handout.pdf"><strong>pilot project</strong></a> in 2015 encouraged users worldwide to surprise us with <a href="http://funpalaces.tumblr.com/image/130333835573"><strong>non-narrative comics</strong></a>, cheeky <a href="http://funpalaces.tumblr.com/image/130506614358"><strong>horror stories</strong></a>, and even <a href="http://funpalaces.tumblr.com/image/130322745143"><strong>comics in Te Reo Māori</strong></a>.</p>
<p>This year, people won’t just be surprising us with their stories – they’ll be free to reimagine the project wholesale, as <a href="https://github.com/SLQSignatureProgram/Fun-Palaces-Comic-Maker">we’ve released the code behind the Comic Maker on Github</a>, with the help of developer <a href="http://www.moschidis.com/">Steven Moschidis</a>.</p>
<p>Putting the maker on Github means the public can download the code and adapt it to create variants, add different images, or develop brand new features. The only limits are your ambition and imagination.</p>
<p>In 2015, the Comic Maker permitted web users around the world to create stories which we couldn’t have predicted – smart, sophisticated, crude, dark, funny, twee and all points in between.</p>
<p>This year, releasing the code behind the project opens the doorway to an understanding of “digital literacy” which is not just about consumption, or one institution’s objectives.</p>
<p>We aim to encourage a digital future which is open, flexible, community-led, and most importantly, capable of surprising us all.</p>
<p>So what’s all this got to do with libraries? And what are we playing at?</p>
<ul>
<li><strong>Physical, digital, it’s all material</strong>It turned out that MCAD Manila had a plentiful stock of cube-shaped cardboard boxes which we were able to transform into <a href="https://matthewfinch.me/2014/10/14/comic-book-dice-a-sequential-storytelling-game/">comic book dice</a>. Players drew on each face of their cube, rolled them like dice in teams of five, and then the teams told stories by arranging the five images that landed face up.And of course, wonderfully, the kids and teens we worked with didn’t just do as they were told. They began rearranging the cubes in other ways, creating towers and pyramids which told the stories they wanted to, in the way they wanted.</li>
<li>The collaborative approach meant that you didn’t need to be the best at drawing, or the best performer, to contribute to the finished product. You could tell stories in English, Tagalog or any language you pleased. The aim was to juxtapose images in space and then weave a tale which linked those images.</li>
<li>The comic maker was born from necessity – running a workshop in a modern art gallery with a bunch of Filipino kids aged from infants to teens, not all of whom spoke English.</li>
</ul>
<div id="attachment_2793" style="width: 610px" class="wp-caption alignnone"><img aria-describedby="caption-attachment-2793" decoding="async" loading="lazy" class="wp-image-2793 size-full" src="http://thewritingplatform.com/wp-content/uploads/2017/02/a2.jpg" alt="a2" width="600" height="450" srcset="https://thewritingplatform.com/wp-content/uploads/2017/02/a2.jpg 600w, https://thewritingplatform.com/wp-content/uploads/2017/02/a2-400x300.jpg 400w, https://thewritingplatform.com/wp-content/uploads/2017/02/a2-533x400.jpg 533w, https://thewritingplatform.com/wp-content/uploads/2017/02/a2-300x225.jpg 300w" sizes="(max-width: 600px) 100vw, 600px" /><p id="caption-attachment-2793" class="wp-caption-text">Fun Palaces: The Next Generation</p></div>
<p>The dice game evolved into a <a href="https://www.youtube.com/watch?v=KakGnwWSf84">biographical comics version based on the art of MC Escher</a> and a <a href="https://matthewfinch.me/2016/06/13/beyond-panels-the-presenterless-future/">text-based version intended for professional development workshops</a> – alongside appearances at street fairs in <a href="https://matthewfinch.me/2016/09/17/brisbane-parking-day/">Brisbane</a> and <a href="https://twitter.com/DrMattFinch/status/645230381432766464">London</a>.</p>
<p>That was great, but we also wanted to explore digital offerings with a similar degree of freedom and unpredictability.</p>
<p>One example was a <a href="http://theliftedbrow.com/post/124866909642/a-tear-in-flatland-nick">choose-your-own book review for Australian magazine <em>The Lifted Brow</em></a>, which saw you trapped between the panels of a comic book – but even that was still too constrained by authorial intent for my tastes.</p>
<p>In the UK, I began working with <a href="http://www.funpalaces.co.uk/">Fun Palaces</a>, an international movement which helps communities to celebrate their own talents and ambitions in the arts and sciences. On the first weekend in October every year, communities around the world take over local venues so that their friends, neighbours, colleagues, and strangers can come together and try their hand at the arts and sciences for free.</p>
<p>The Fun Palaces manifesto “everyone an artist, everyone a scientist” chimes well with the vision of libraries as “<a href="https://twitter.com/DrMattFinch/status/650251276903706624">the TARDIS on your street corner</a>” – a public gateway to all knowledge and culture, which lets anyone, from any background, explore whatever they want to from the realm of human understanding and imagining.</p>
<p>As part of a co-producer role on eleven simultaneous Fun Palaces in the London Borough of Lambeth, I arranged for the State Library of Queensland to build a pilot online comic maker.</p>
<p>Some people wondered why we would do this, when there were already free comic book makers available online.</p>
<p>We turned the question around.</p>
<p>This was about process, not product – the aim was not to build the best comic maker in the world in a matter of weeks during late 2015. It was to invite the community to join a conversation and use our resources – much as we like them to use our collections!</p>
<p>If libraries offer creative play, storytimes, makerspaces, and, yes, Fun Palaces in physical locations – why don’t they do that online too?</p>
<p>Encouraging the library’s web team to design this game meant acknowledging their creativity and capacity to do amazing and innovative things beyond “business as usual” – because good work, in any sector, means respecting your team’s ability to innovate and think for themselves.</p>
<p>Releasing the code behind the Comic Maker meant that we were empowering the community – in the very broadest sense of “all web users” – to play with the infrastructure as well as the content of our digital offering.</p>
<p>The essence of a library project is that it’s not meant to teach, preach, or fulfil the requirements of a curriculum: it’s meant to open doors for people to learn and create on their own terms. Comparing it to existing free cartoon makers is like saying we don’t need libraries because we have Amazon and e-books.</p>
<ul>
<li><strong>Games have their own art history</strong>But the truth is more complex: digital and physical traces are interwoven in the Maker’s history, going back through its comic-game forefathers.These images came from Jessica Abel and Matt Madden’s <a href="http://dw-wp.com/2010/05/panel-lottery-an-exercise-in-narrative-juxtaposition-and-editing/">Panel Lottery</a>, an exercise to help people devise their own comics.McCloud had devised a game called <a href="http://scottmccloud.com/4-inventions/nancy/index.html">5-Card Nancy</a>, where players laid out individual panels from the <em>Nancy</em> comic strip as playing cards. The aim is to create a five-panel comic, with players voting to decide if each panel is judged worthy to continue the story.</li>
<li>McCloud pays tribute to the Surrealist game Exquisite Corpse in his account of 5-Card Nancy’s origins, but he also acknowledges a Usenet post written in the 1990s by Barry Deutsch. The comic maker of 2016 traces its history back through physical comics to the Surrealists, to the iconic <em>Nancy</em> cartoon, and back once again into digital space, and the early days of open-ended Internet discussion.</li>
<li>However, games have their own art history – Abel and Madden were inspired in turn by the work of Scott McCloud, whose <em>Understanding Comics</em> remains one of the defining studies of the medium.</li>
<li>The original Comic Book Dice challenged players to tell stories using three simply drawn characters: a tall person, a short person, and a penguin.</li>
<li>We’re always so attracted by new and shiny things. With the current vogue for everything digital, it would be fun to hold up the Comic Maker as a bright example of 21st century library outreach.</li>
</ul>
<ul>
<li><strong>Nothing new under the sun?</strong>An old quarry was transformed into a space with three play areas and a thousand-book library, plus indoor games like table tennis, and workshops for kids to learn dressmaking and woodwork. Brisbane’s <em>Sunday Mail</em> described it in 1937 as a “kingdom of happiness”.Yet the truth is this: libraries have always been about play and exploration, not just shelves and storage. More and more we recognise that that kingdom of happiness should be open not just to children, but to everyone, regardless of their age or identity.And that journey into the kingdom of happiness has already begun…</li>
<li><a href="https://justinthelibrarian.com/2016/09/26/the-platform/">US librarian Justin Hoenke compares libraries to video game platforms</a>: if they host storytimes and makerspaces within their walls, stock fiction on their shelves, and participate in events like Fun Palaces that embrace the whole community, then you should expect to find playful as well as pragmatic offerings in digital library spaces too.</li>
<li>Stories like that make me smile. So often people marvel at the novelty of 21st century libraries being about more than books, or we have to battle against dumb detractors who think that digital media has somehow removed the need to support public access to knowledge and culture.</li>
<li>I live just down the road from a suburban Brisbane play area called Bedford Playground. It was founded in 1927 after a number of children had been injured playing in the crowded, dirty streets of Spring Hill.</li>
</ul>
<img decoding="async" loading="lazy" class="alignnone size-medium wp-image-2794 aligncenter" src="http://thewritingplatform.com/wp-content/uploads/2017/02/a3-600x168.png" alt="a3" width="600" height="168" srcset="https://thewritingplatform.com/wp-content/uploads/2017/02/a3.png 600w, https://thewritingplatform.com/wp-content/uploads/2017/02/a3-400x112.png 400w, https://thewritingplatform.com/wp-content/uploads/2017/02/a3-300x84.png 300w" sizes="(max-width: 600px) 100vw, 600px" />
<p><a href="https://boingboing.net/2016/09/21/australian-library-releases-fr.html">Take your next step here</a>.</p>
<p>Creative/Researcher at British Library Labs and 2016 Creative in Residence at the State Library of Queensland</p>
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		<title>The Making of a 100-year poem</title>
		<link>https://thewritingplatform.com/2017/02/making-100-year-poem/</link>
		
		<dc:creator><![CDATA[Pia Wikstrom]]></dc:creator>
		<pubDate>Tue, 28 Feb 2017 04:40:10 +0000</pubDate>
				<category><![CDATA[Experience]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[ditigal poem]]></category>
		<guid isPermaLink="false">http://thewritingplatform.com/?p=2777</guid>

					<description><![CDATA[<span class="rt-reading-time" style="display: block;"><span class="rt-label rt-prefix">Reading Time: </span> <span class="rt-time">4</span> <span class="rt-label rt-postfix">minutes</span></span> For the past two years I have been working on Arctica, an interdisciplinary art project encompassing poetry, photography, visual art, performance, film, artist’s books and a digital public artwork. The project began after I visited the High Arctic in 2013 for an artist’s residency as part of The Arctic Circle programme. The Arctic environment is unique, fragile and rapidly...  <a class="read-more" href="https://thewritingplatform.com/2017/02/making-100-year-poem/" title="Read The Making of a 100-year poem">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<span class="rt-reading-time" style="display: block;"><span class="rt-label rt-prefix">Reading Time: </span> <span class="rt-time">4</span> <span class="rt-label rt-postfix">minutes</span></span><p>For the past two years I have been working on <em><a href="http://arctica.stevieronnie.com/">Arctica</a>,</em> an interdisciplinary art project encompassing poetry, photography, visual art, performance, film, artist’s books and a digital public artwork. The project began after I visited the High Arctic in 2013 for an artist’s residency as part of <em>The Arctic Circle</em> programme. The Arctic environment is unique, fragile and rapidly changing and I returned from this strange and wonderful part of our planet with a strong desire to write and make art on the subject of climate change.</p>
<p>The latest and final work that I have completed as part of <em>Arctica</em> is <a href="http://stevieronnie.com/idreamofcanute"><em>I Dream of Canute (&amp; The Sea is Rising)</em></a>, a <a href="http://stevieronnie.com/idreamofcanute/aboutcanute.html">digital poem</a> that is designed to slowly destroy itself over the next 100 years. The work is a reflection on our perceptions of time in relation to the inevitable rise in global sea levels that we will experience as the poem plays itself out. For the purposes of the artwork, I have assumed that sea levels will rise by 1m over the next 100 years. Each line of the poem represents a centimetre of sea level rise and, to correspond with this rise, a line of this poem will disappear each year for the next 100 years.</p>
<div id="attachment_2778" style="width: 610px" class="wp-caption aligncenter"><img aria-describedby="caption-attachment-2778" decoding="async" loading="lazy" class="wp-image-2778 size-full" src="http://thewritingplatform.com/wp-content/uploads/2017/02/Q2.jpg" alt="Q2" width="600" height="450" srcset="https://thewritingplatform.com/wp-content/uploads/2017/02/Q2.jpg 600w, https://thewritingplatform.com/wp-content/uploads/2017/02/Q2-400x300.jpg 400w, https://thewritingplatform.com/wp-content/uploads/2017/02/Q2-533x400.jpg 533w, https://thewritingplatform.com/wp-content/uploads/2017/02/Q2-300x225.jpg 300w" sizes="(max-width: 600px) 100vw, 600px" /><p id="caption-attachment-2778" class="wp-caption-text">Photo by Stevie Ronnie</p></div>
<p>&nbsp;</p>
<div id="attachment_2779" style="width: 610px" class="wp-caption aligncenter"><img aria-describedby="caption-attachment-2779" decoding="async" loading="lazy" class="wp-image-2779 size-full" src="http://thewritingplatform.com/wp-content/uploads/2017/02/Q3.jpg" alt="Q3" width="600" height="450" srcset="https://thewritingplatform.com/wp-content/uploads/2017/02/Q3.jpg 600w, https://thewritingplatform.com/wp-content/uploads/2017/02/Q3-400x300.jpg 400w, https://thewritingplatform.com/wp-content/uploads/2017/02/Q3-533x400.jpg 533w, https://thewritingplatform.com/wp-content/uploads/2017/02/Q3-300x225.jpg 300w" sizes="(max-width: 600px) 100vw, 600px" /><p id="caption-attachment-2779" class="wp-caption-text">Photo by Yvette Hawkins</p></div>
<p>&nbsp;</p>
<p>Hosting a digital work over this length of time is a challenge in itself and I have recently launched a call for 100-year hosting for the piece via The Literary Platform. I have always thought of the poem as a piece of public art but, whilst we are beginning to understand how we can create digital public spaces for art and literature, there are significant technical challenges that exist when we start to think about preserving artworks in the face of rapidly evolving technologies.</p>
<p>In addition to the obstacles I have faced around the permanence of a piece of digital literature, there have been significant challenges involved in composing and realising the piece. I wanted the form of the poem to reflect current scientific thinking and data in the field of climate change science but, during the initial research phase, I discovered that the complexity of environmental systems and uncertainty around human behaviour in relation to the environment makes it very difficult to accurately predict how rapidly this inevitable natural phenomenon will occur.</p>
<p>My estimate of 1m over the next 100 years could be seen as either low or high, depending on your point of view. The most recent IPCC report predicts rises in sea level of between 50cm and 1m between now and 2100. Although my prediction could seem high in terms of this data, some recent research has suggested that the process could be accelerated through the melting of the ice cliffs around Antarctica, causing as much as 1m of additional sea level rise over the next 84 years.</p>
<p>My decision to make the piece last for 100 years was about more than just the representation of technical data. I wanted the poem to stretch the reader’s concept of time and to point towards a distant future that lies beyond the timescales that we would normally consider in our daily lives. Climate change is happening now but the majority of its effects will be experienced by the next generation and the generation that follows that. How can we even begin to think about tackling this urgent and potentially devastating issue without changing how we think about time?</p>
<p>The process of writing the poem began with a series of visits to Beaufront County First School in Northumberland, UK where I creatively explored the subject of climate change with around 70 children aged between 4 and 9. I asked the children to imagine the things that they would choose to keep if they could lock them away inside a magic iceberg over the next 10,000 years. Ideas, words and phrases that they came up with were then incorporated into the early drafts of the poem and some of them have been carried forward through the editing process into the poem in its final form.</p>
<p>For me, the writing of a poem (digital or otherwise) is always a long and intricate task that involves a complex web of formal, musical and literary decisions. In the case of this poem, the task was further complicated by the fact that I was writing something that I wanted to operate as a valid literary artefact in each of its 100 distinct iterations. The digital medium seemed appropriate for the piece as the code behind its presentation enabled this experimental formal structure to exist when the piece was publicly presented. This digital and experimental form fed into the writing process in many ways, not least in putting a heavy weight on the line as a unit within the poem. Each line had to be strong enough to operate as the last line of the poem without leaving the reader hanging, unless that was what I intended it to do.</p>
<p>While coding and considering how to present the piece, I felt it was important to minimise its technical aspects. I chose to use HTML and PHP and to publish the poem on the web as almost plain text as I felt this would give the poem the highest chance of survival over the next 100 years. The decision to pursue simplicity was another hurdle as I composed the work. In poetry, as in code, simplicity is hard to pull off and I can only hope that I have managed to do so in this instance.</p>
<p>Reflecting now on the process of writing <em>I Dream of Canute (&amp; The Sea is Rising)</em>, I can’t help but think that perhaps the added complexity that I encountered in the construction of the work is inherent in the digital medium. For the writer, the digital medium opens up an almost infinite set of new formal possibilities but, to me, the real challenge seems to be how to devise new methods of composition that can result in meaningful literary artefacts within that endless space.</p>
<p><a href="http://stevieronnie.com/about/">Stevie Ronnie</a> is a freelance writer, artist, tutor and digital consultant.</p>
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		<title>Forgetful Typewriter Project</title>
		<link>https://thewritingplatform.com/2017/02/forgetful-typewriter-project/</link>
		
		<dc:creator><![CDATA[Panayiota Demetriou]]></dc:creator>
		<pubDate>Mon, 20 Feb 2017 16:12:01 +0000</pubDate>
				<category><![CDATA[Experience]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[digital writing]]></category>
		<category><![CDATA[literature]]></category>
		<category><![CDATA[technology]]></category>
		<guid isPermaLink="false">http://thewritingplatform.com/?p=2753</guid>

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