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	<title>tips &#8211; The Writing Platform</title>
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		<title>Immersive Writing Lab Series #2: How To Create Characters</title>
		<link>https://thewritingplatform.com/2013/03/immersive-writing-lab-series-how-to-create-characters/</link>
		
		<dc:creator><![CDATA[Editor]]></dc:creator>
		<pubDate>Tue, 19 Mar 2013 12:47:48 +0000</pubDate>
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		<category><![CDATA[character]]></category>
		<category><![CDATA[entertainment]]></category>
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		<category><![CDATA[how to]]></category>
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		<guid isPermaLink="false">http://www.thewritingplatform.com/?p=417</guid>

					<description><![CDATA[<span class="rt-reading-time" style="display: block;"><span class="rt-label rt-prefix">Reading Time: </span> <span class="rt-time">7</span> <span class="rt-label rt-postfix">minutes</span></span> If you’re a writer interested in finding out more about immersive entertainment &#8211; discovering how your audiences can be immersed and play an active part in your story – then we have a great series of specialist immersive writing guides made available to The Writing Platform by Portal Entertainment and the Immersive Writing Lab team. The guides, created by...  <a class="read-more" href="https://thewritingplatform.com/2013/03/immersive-writing-lab-series-how-to-create-characters/" title="Read Immersive Writing Lab Series #2: How To Create Characters">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<span class="rt-reading-time" style="display: block;"><span class="rt-label rt-prefix">Reading Time: </span> <span class="rt-time">7</span> <span class="rt-label rt-postfix">minutes</span></span><p>If you’re a writer interested in finding out more about immersive entertainment &#8211; discovering how your audiences can be immersed and play an active part in your story – then we have a great series of specialist immersive writing guides made available to The Writing Platform by <a href="http://www.portalentertainment.co.uk/" target="_blank">Portal Entertainment</a> and the <a href="http://dmic.org.uk/upcoming-event/immersive-writing-lab/" target="_blank">Immersive Writing Lab</a> team.</p>
<p>The guides, created by Mike Jones, Portal Entertainment’s Head of Story, will help writers who want to write &#8216;immersive entertainment&#8217;: writers who want their audiences to be immersed and play an active part in their story. This second guide explains how to create characters.</p>
<p><strong>Characters – Goals, Obstacles, Communities and Points-of-View</strong></p>
<p>It is somewhat stating the obvious to suggest that character is crucial to storytelling. Yet the idea of character is more complex than it might appear. And in the case of writing immersive interactive and multi-platform storyworlds, the notion of how to construct characters is extended with new considerations.</p>
<p>A story may be described in terms of its plot (this happens, then that happens then this happens&#8230;. etc) but it&#8217;s characters that provide us with point-of-view, empathy, metaphor, subtext and drama within that plot chain of events. More specifically, it is characters that give us a reason to care about the plot and make the plot events meaningful.</p>
<p>Writing a storyworld, as opposed to a singular narrative, requires some broader ideas about characters, what they represent, how they work and how they relate to each other in ongoing ways. We&#8217;ll break this down into 4 useful elements as a tool kit for thinking about the characters in your storyworld.</p>
<p>&#8211; Goals and Obstacles</p>
<p>&#8211; Role-Play</p>
<p>&#8211; Communities</p>
<p>&#8211; Points of view</p>
<p><strong>Goals and Obstacles</strong></p>
<p>In the previous guide we looked at the dramatic pressures of your storyworld, asking what forces in opposition pressurise and make dramatic (or comedic) your world? This is to say, what macro-level problems effect every character in your world? This is the central energy source that will both generate and motivate your characters who will not only struggle against or with these problems, but who will also be a product of them. Characters born in a particular world are a direct result of the world; their attitudes, behaviours, personality and &#8211; in particular &#8211; their goals and objectives, are a response to the problems of the world.</p>
<p>In the TV series Breaking Bad for example, the storyworld is one where there are two big problems; the first is a broken and dysfunctional health system that doesn&#8217;t cover peoples medical bills and the second is a huge demand for the drug crystal meth. These two big problems &#8211; health care and drugs &#8211; are the forces that beset every character in the Storyworld and which every character is responding to in some way. Characters are then made interesting, dramatic and compelling when they have specific goals and obstacles that are in opposition to the problem. Hence the storyworld of Breaking Bad naturally generates the character of an under-insured school teacher who has the goal of selling crystal meth to make enough money for his family before he dies and the obstacle of avoiding both the police and the other drug dealers. The problems of health care and drugs are so big they are unsolvable and so the dramatic pressure is sustainable over a very long-form narrative.</p>
<p>These same principles of a character&#8217;s goals and obstacles being a direct result of the problems of the storyworld are as applicable in an interactive multi-platform experience as they are in a TV series. The question is how do those storyworld pressures and problems manifest characters with clear goals and obstacles across different platforms and also how the audience can be compelled to respond interactively to the same goals and obstacles. What is crucial for the writing of your storyworld bible is to ensure that the very specific, personal, individual goals and obstacles of your characters are intrinsically linked to the problems of the world. In this way any character dropped into your world should be immediately pressurised and compelled to respond or act.</p>
<p><strong>Role-Play</strong></p>
<p>The idea of a motivated character with clear goals and defined obstacles is as applicable to interactive storytelling as it is with film, TV and books. In traditional narrative media we call such a motivated character an active protagonist with the idea that watching a character actively doing things is better than watching a passive character having things happen to them. In an interactive narrative experience the audience or user is most often asked to be the active protagonist &#8211; to play the role of a character with goals and obstacles.</p>
<p>Sometimes the audience will be asked to play the role of a pre-defined character, where the story tells the user who they are and the type of character they represent. In other cases the audience &#8216;plays themselves&#8217;, a tabula rasa onto which the audience are free to assign their own behaviours. In either case creating an active role-playing experience requires an extended idea of a character&#8217;s goals and obstacles.</p>
<p>The first is to clearly define the role for the audience in active terms; does an interactive narrative in your storyworld ask the user to be the fighter, finder, solver, rescuer, detective, strategist, organiser, chaser, escapee, etc&#8230;. What active roles does your storyworld naturally embody? By understanding the active verbs that describe what the user will &#8216;do&#8217; in your storyworld you can define the three core things that make for a satisfying interactive experience: motivation, action and reward.</p>
<p>It&#8217;s a mistake to expect or assume your audience will or even want to interact. It&#8217;s your job &#8211; the job of your storyworld &#8211; to motivate them to do so. Ask yourself &#8216;what compels my audience to interact&#8217;? What is at stake? What is at risk? What will be lost or gained by their actions?</p>
<p>Once motivated the audience will then have specific actions and tasks to perform. What are those actions? Be specific not abstract. What are you asking them to do and how will they do it? These actions come directly out of the role you have asked them to play and the actions should be a direct consequence of the storyworld&#8217;s pressures. The audience&#8217;s actions should be specific to achieving a clear goal and be made dramatic by the obstacles that prevent them from achieving those goals.</p>
<p>The last crucial element for engaging interactive story experiences is reward. If you&#8217;re going to ask your audience to take part in your storyworld, to role play and take action, then you will need to reward them for doing so and thus motivate them to continue to interact and role play. How are your audience rewarded? is the story advanced? New knowledge unlocked? New spaces opened to explore? New mysteries revealed or questions answered? Of course reward systems can also involve traditional &#8216;game&#8217; ideas of points, leveling-up, or any combination of the above.</p>
<p><strong>Communities</strong></p>
<p>The dominant mistake writers often make when developing and submitting their storyworld project is to focus on a single character with a single goal and subsequently a singular plot. But we&#8217;re not looking for &#8216;a&#8217; story, we&#8217;re looking for a whole world of stories. In terms of character this often means shifting the emphasis away from an individual character and onto communities of characters.</p>
<p>Any storyworld &#8211; whether it&#8217;s real-world, intimate and contained, or other-worldly, fantastical and huge &#8211; will be home to groups of character that share common goals and obstacles; in other words communities.</p>
<p>Communities of characters can often be described and articulated in much the same terms we might use to describe an individual. What are the goals of that group of characters? What are the obstacles they face together? Communities will even share a personality, an attitude and a perspective. The group will collectively believe certain things and be in opposition to others.</p>
<p>This goes the same for antagonists as much as for protagonists in your world. Storyworld antagonists are often institutions, collective entities or forces that may comprise numerous individual characters but who all reflect a consistent set of traits. Take the much loved &#8216;Buffy the Vampire Slayer&#8217; &#8211; a project spanning TV, video games, comic books and more. The Buffy storyworld is rich and full of near countless demons, ghosts, monsters and vampires. Yet the antagonist is a singular entity &#8211; the Hell Mouth that spawns an ongoing &#8216;community&#8217; of antagonistic characters for Buffy and her own &#8216;community&#8217; of friends, family and comrades to face, fight and overcome. The Hell Mouth has collective goals, obstacles and perspective that is opposition the collective goals, obstacles and perspectives of the Slayers.</p>
<p>Within such communities of characters there are of course tensions, disputes and a mix of character archetypes. But identifying the collected traits of the different groups that exist in your storyworld is a crucial step in being able to define a world with the potential for numerous, varying and ongoing storylines and characters that can be experienced across platforms and technologies.</p>
<p><strong>Points of View</strong></p>
<p>The last element of points-of-view is about the different perspectives that exist for the characters and the audience in your world. Where a feature film generally offers just one point-of-view, the vibrancy of a storyworld can often be measured by the range of possible points-of-view that may be experienced. This speaks to the different platforms the world may be presented on, the different paths audiences may take through the world, the ability for the storyworld to generate multiple points of entry and audience revisitation.</p>
<p>Compelling points-of-view stem from compelling characters and this should prompt you to ask questions of your storyworld &#8211; What different points of view exist in your storyworld? Are they balanced and equally compelling? Does each POV effect the experience of the world and change audiences perceptions of it? Do different POV&#8217;s challenge, contradict or confound each other? Do certain points of view lend themselves more to one platform or another? Are certain points of view more conducive to being experienced interactively?</p>
<p><strong>Summary</strong></p>
<p>A storyworld may be full of great conceptual ideas, intrigues and fascinations, it may be visually beautiful, terrible or sublime, but it will often fail to be compelling for an audience until it is richly populated characters; characters we can care about, empathise with, cheer for or be in fear of.</p>
<p>Doing this of course aint easy! But the ideas here should help guide you towards the particular demands of characters in a storyworld as opposed to a character in a plot.</p>
<p>Goals &amp; Obstacles</p>
<p>Audience Role-Play</p>
<p>Motivation Action and Reward</p>
<p>Communities</p>
<p>Points of View</p>
<p>&#8212;</p>
<p>For further reading please see Mike’s Immersive Writing Guides to:</p>
<p><strong>#1</strong> <a href="http://www.thewritingplatform.com/2013/02/immersive-writing-lab-series-how-to-create-a-storyworld/" target="_blank">How To Create A Storyworld here</a><br />
<strong>#3</strong> <a href="http://www.thewritingplatform.com/2013/06/immersive-writing-lab-series-how-to-create-plot/" target="_blank">How to Create Plot, here</a>.<br />
<strong>#4</strong> <a href="http://www.thewritingplatform.com/2013/08/immersive-writing-lab-series-4-audience-user-journeys/" target="_blank">Audience</a> – User Journeys. Paths of how an audience could enter your world – highly involved and reluectant users<br />
<strong>#5 </strong><a href="http://www.thewritingplatform.com/2013/10/immersive-writing-lab-series-5-memories-rituals-and-emotional-states/" target="_blank">Memories, Rituals and Emotional States</a> – what memories will the audience take away from the storyworld and how will it make them feel?</p>
<p>Photo <b>© Christopher Hauke</b></p>
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		<title>5 Good Online Productivity Tools For Writers</title>
		<link>https://thewritingplatform.com/2013/03/5-good-online-productivity-tools-for-writers/</link>
		
		<dc:creator><![CDATA[Editor]]></dc:creator>
		<pubDate>Fri, 08 Mar 2013 11:52:39 +0000</pubDate>
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		<category><![CDATA[app]]></category>
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		<category><![CDATA[guide]]></category>
		<category><![CDATA[productive]]></category>
		<category><![CDATA[productivity]]></category>
		<category><![CDATA[resource]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[tool]]></category>
		<category><![CDATA[tools]]></category>
		<category><![CDATA[writer]]></category>
		<category><![CDATA[writing]]></category>
		<guid isPermaLink="false">http://www.thewritingplatform.com/?p=364</guid>

					<description><![CDATA[<span class="rt-reading-time" style="display: block;"><span class="rt-label rt-prefix">Reading Time: </span> <span class="rt-time">5</span> <span class="rt-label rt-postfix">minutes</span></span> Ah, tools. Such a seductive word, with that tactile, workmanlike ring. And such seductive implications. Accumulating tools feels like the very opposite of time wasting. Tools promise to transform us into humble, brine-browed word-carpenters, conscientiously whittling our masterpieces in brain-workshops full of sunshine and space, while topless, and grunting. In short, tools rule. Of course,...  <a class="read-more" href="https://thewritingplatform.com/2013/03/5-good-online-productivity-tools-for-writers/" title="Read 5 Good Online Productivity Tools For Writers">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<span class="rt-reading-time" style="display: block;"><span class="rt-label rt-prefix">Reading Time: </span> <span class="rt-time">5</span> <span class="rt-label rt-postfix">minutes</span></span><p>Ah, tools. Such a seductive word, with that tactile, workmanlike ring. And such seductive implications. Accumulating tools feels like the very opposite of time wasting. Tools promise to transform us into humble, brine-browed word-carpenters, conscientiously whittling our masterpieces in brain-workshops full of sunshine and space, while topless, and grunting. In short, tools rule.</p>
<p>Of course, as a writer, any tools other than your mind, your fingers or voice, and a basic recording device, are entirely superfluous. Browsing the app store, watching little download circles rotate and fiddling with complicated settings are all byways, not highways, to becoming a laser-focused sentence-whore. In fact, reading articles about good online productivity tools for writers is one of the best ways to feel productive without achieving a damn thing. Close this tab! Go! Write!</p>
<p>Still here? Okay, I have to admit that from deep within the towering dung-heap of procrastination-friendly digital shiny things, I have managed to uncover a few gems that consistently make me write more, and very possibly better. Enjoy, argue, pass them on, and don’t be shy about suggesting a few of your own.</p>
<p><b>Scrivener</b></p>
<p>From the first day I tried <a title="Scrivener" href="http://literatureandlatte.com/index.php" target="_blank">Scrivener</a>, “the first and only word processing program designed specifically for the messy, non-linear way writers really work”, I knew I could never go back to the plodding constraints of Word or even the sensual pleasures of paper and pen. Like many who grew up with screens, I write in a highly architectural way, and Scrivener brilliantly anticipates exactly what my chaotic brain needs.</p>
<p>An independent piece of software developed by an <a title="Keith Blount" href="http://mac.appstorm.net/general/interviews/meet-the-developers-keith-blount-of-scrivener/" target="_blank">aspiring writer</a> who couldn’t find a way to order his research and his notes, Scrivener has won numerous awards for its ingenious system of folders, corkboards, notes and composing windows, which allow you to keep all your references, drafts, notes and inspirations in one place and instantly navigate between them; tag, categorise and search for super-specific elements; track character arcs or themes; and eventually, download the whole manuscript in the auto-format of your choice, from Kindle eBook to screenplay. Normally a manual hater, I strongly recommend completing the on-screen walkthrough, which will help you understand all sorts of clever shortcuts, details and customisations to get the most from the software. In practice, I spend most of my time in the simple ‘blackout’ composing screen, which focuses your text in the middle of clean, distraction-free black page. But I would be lost without the ‘snapshot’ function, which allows you to capture and store the current version of your document at any time, and the synopsis panes, which force me to summarise each chapter succinctly as I go. A no-brainer. Download it now.</p>
<p><b>Evernote</b></p>
<p>Inspiration usually strikes in places where it is difficult to whip out a notebook – on the tube, on the toilet, in a work meeting, at the gym. I always loved the idea of carrying a beautiful personalised Moleskine and fountain pen wherever I went, but in practice I would forget, or spill coffee on it, or run out of ink, and when I returned to my scribblings they were not only illegible but impossible to organize into a coherent structure.</p>
<p><a title="Evernote" href="http://evernote.com/" target="_blank">Evernote</a> is the best digital note-taker I’ve come across. This free, simple app allows you to capture notes on your phone via text, audio, video and photo, then synchs them across all your devices, such as your laptop and tablet. You can search by tag, keyword or even text within an image, and easily transfer notes to another application such as Scrivener. Using your online Evernote account, you can also access them from anywhere in the world, safe in the knowledge that they are always floating in the cloud, and that you need never again lose that perfect opening sentence that you scribbled on a paper napkin with eyeliner. Oh, that sentence. You still mourn for that sentence, don’t you?</p>
<p><b>Shareist</b><b> </b></p>
<p>Fresh out of beta, <a title="Shareist" href="http://www.shareist.com/about/" target="_blank">Shareist</a> is the quickest and easiest tool I’ve found for capturing and organising the research and inspiration I find on the web. An evolution of the old bookmarking platforms, Shareist provides you with a button for your browser which will capture any webpage, blog, video or image; allow you to title, tag and comment on it; and then turn it into an entry in a private ‘notebook’, which you can edit, format and even export as a book or a blog post.</p>
<p>The key feature here for me is the privacy. Online bookmarking has traditionally been seen as a social facilitator, whereby you display, share and discuss cool stuff you’ve found. Shareist, on the other hand, is geared towards helping you create and curate your own personal treasure trove. It allows you to move more quickly through the glittering mines of the web without getting distracted by individual nuggets; just chuck ‘em in your Shareist bucket, and return to them when you have more leisure for Gollum-like fingering. The free version only allows you to create one notebook, which can be a pain if you’re working with multiple projects or themes, but it’s definitely worth a try.<b> </b></p>
<p><b>Lulu</b><b> </b></p>
<p>You’ve finally finished your first draft. First, you need a drink or twenty; then, you need some perspective. After months spent nose to laptop, it’s hard to read your story with fresh eyes, so take a week off, sign up to <a title="Lulu" href="http://www.lulu.com/gb/en" target="_blank">Lulu.com</a> and turn your draft into a proper book. I have heard more good word of mouth about Lulu than any other self-printing platform. It is clear, easy and quick to use, offers competitive pricing and allows you to order just one copy. A 300 page black and white paperback will set you back around eight quid, and will be shipped within 3-5 days from whichever global print operation is nearest your address, so with a good wind you could have your embryonic darling on your doormat within a week.</p>
<p>This is not an encouragement to consider your first slew of brain diarrhoea as a finished product – nor an excuse to spend hours mocking up cover art complete with ‘Booker Shortlist 2013’ sticker (don’t pretend you haven’t); but it will help to de-familiarise your work. Your Lulu book should be approached as a single working copy to scribble all over, not a mass order to share. Read it through once without making notes to experience the overall flow and only then pick up your red pen. You won’t want to print off a full new copy after every draft, but after the marathon of the first, it really helps.</p>
<p><b>Quit</b></p>
<p>We don’t need <a title="Is Google Making Us Stupid" href="http://www.theatlantic.com/magazine/archive/2008/07/is-google-making-us-stupid/306868/" target="_blank">scientific research</a> to know that the Internet is turning us into goldfish. When I finally, properly committed to writing my novel eighteen months ago, I found myself having to entirely rewire my behaviour. At first I could only manage a few sentences before I cast around for a link to click. I was sure that I could physically feel my brain fluttering like a moth trapped in a jar. With practice, it has calmed considerably, but a ‘quick email check’ still has the ability to turn me into the writer’s equivalent of Jennifer Connelly in Labyrinth, dashing breathlessly from Pinterest oubliette to Facebook bog while the great social media Bowie-god in the sky waves a hardback in front of me with a mockingly raised eyebrow.</p>
<p>I’m not a big believer in online ‘nanny tools’ such as <a title="Cold Turkey" href="http://getcoldturkey.com/" target="_blank">Cold Turkey</a> or <a title="Chrome Nanny" href="https://chrome.google.com/webstore/detail/nanny-for-google-chrome-t/cljcgchbnolheggdgaeclffeagnnmhno?hl=en" target="_blank">Chrome Nanny</a>, which forcibly shut down timewasting applications or restrict your web access.  I am, however, a big fan of the rewarding sensation of self-control. So acquaint yourself with that unfortunately Americanised little menu-option called Quit. Yes, turn shit off. Close your email application. Shut down your browser. Deactivate Skype and MSN. Don’t just put your phone face down on the desk, tuck it in your bag and do up the zip. Promise yourself a ‘check-in session’ every ninety minutes. I still sometimes find this really difficult; I recommend meditation as an effective accompaniment to keep your focus muscles lean and mean.</p>
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		<title>10 Myths About Social Media</title>
		<link>https://thewritingplatform.com/2013/02/10-myths-about-social-media/</link>
		
		<dc:creator><![CDATA[Samdev]]></dc:creator>
		<pubDate>Tue, 12 Feb 2013 20:38:17 +0000</pubDate>
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		<category><![CDATA[how to]]></category>
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		<guid isPermaLink="false">http://www.thewritingplatform.com/?p=174</guid>

					<description><![CDATA[<span class="rt-reading-time" style="display: block;"><span class="rt-label rt-prefix">Reading Time: </span> <span class="rt-time">4</span> <span class="rt-label rt-postfix">minutes</span></span> What the hell happened with social media? We were told that the fierce publishing-industry lion wouldst lay down with the fragile disenfranchised-author lamb and share the cool bounty of the literary watering hole. They promised that we’d be able to get all warm and snuggly with readers across the world while just happening to shift...  <a class="read-more" href="https://thewritingplatform.com/2013/02/10-myths-about-social-media/" title="Read 10 Myths About Social Media">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<span class="rt-reading-time" style="display: block;"><span class="rt-label rt-prefix">Reading Time: </span> <span class="rt-time">4</span> <span class="rt-label rt-postfix">minutes</span></span><p>What the hell happened with social media? We were told that the fierce publishing-industry lion wouldst lay down with the fragile disenfranchised-author lamb and share the cool bounty of the literary watering hole. They promised that we’d be able to get all warm and snuggly with readers across the world while just happening to shift millions of copies of our noir circus thriller on the side. We were assured that from now on, becoming a global writing success would be easier, quicker, cheaper, and much more amenable to the uninterrupted wearing of Marmite-stained pyjamas.</p>
<p>So how did our glorious peer-to-peer revolution turn into a riot of BDSM fan fiction trilogies, ‘15% OFF MY NEW SCIFI EBOOK @GREATDISMAL LOVES IT BUY NOW’ tweets, and £250 workshops from seven year olds offering to gift us the secrets of social self-promotion success?</p>
<p>The truth is, it’s our fault. Most writers persist in labouring under a series of illusions about what social media is and isn’t, can and can’t do; illusions that generate huge frustration and anxiety. Weeding out these pervasive myths can be painful at first, but the sooner you identify exactly if, and how, these channels fit with your skills and aims, the sooner you can get back to that draft. So let’s go.</p>
<p><b>1.     Social media is a great marketing tool</b></p>
<p>Social media is a rubbish marketing tool. This set of technologies was designed to help us build relationships and share passions, not become the delighted recipients of targeted messages from strangers trying to steal our attention and our money. Attempting to establish yourself online once you have completed your manuscript, for the sole purpose of flogging said manuscript, will feel like bashing your head against a brick wall. Wrong hammer, crooked nail.</p>
<p>Example: Frankie Sachs <a href="http://www.hannahwarrenauthor.com/?p=7443" target="_blank">outs the book spammers</a> in fabulous style.</p>
<p><b>2. It’s the perfect place to talk about you and your book</b></p>
<p>Ah yes! Just like how people love it when you corner them at a party and bend their ear about your brilliant opus, right? Wrong. If you focus on connecting with likeminded people on their own terms, garnering inspiration, reading others’ work and having interesting debates, your online community probably will develop curiosity about your own work and evolve into readers somewhere along the line. But you need to give in order to receive.</p>
<p>Example: <a href="https://twitter.com/chuckpalahniuk" target="_blank">@chuckpalahniuk</a> and <a href="https://twitter.com/neilhimself" target="_blank">@neilhimself</a> are generous, witty, eclectic and useful tweeters.</p>
<p><b>3. It’s quick</b></p>
<p>Getting someone who likes expressing themselves in 140 characters to commit to 80,000 words – let alone Vols II and III of your Downton/alien trilogy &#8211; requires a reader relationship more akin to a marriage than a one night stand. Building large-scale engagement in social media that really will drive sales takes serious man-hours, and requires a hefty emotional investment, too.</p>
<p>Example: Self-epublishing specialists <a href="http://www.thecreativepenn.com/" target="_blank">Joanna Penn</a> and <a href="http://vossandedwards.com/" target="_blank">Louise Voss</a> both recommend spending 20% of your time writing and 80% of your time networking through social media to get results. That’s as quick as treacle.</p>
<p><b>4. It’s cheap</b></p>
<p>See above. Your time is money. It may well be better spent making your book really good. This is historically the reason why authors have preferred to pay agents and publishers to have ego-stroking lunches with influential people in Soho House, so you can have Marmite on toast and write, instead.</p>
<p>Example: <a href="http://www.startawildfire.com/free-resources/articles-and-hot-tips/the-hidden-cost-of-social-networking" target="_blank">Rob Eager</a> writes eloquently on the hidden costs of social networking.</p>
<p><b>5. You can keep your personal and professional selves separate</b></p>
<p>Because we all love getting close and personal with Author: The Brand? You can’t treat social as a PR project.  You have to find what you love about this way of communicating, and bring an authentic sense of your own self to the playground. If you really hate that idea, if you think it’s all so much timewasting, you simply shouldn’t be there. We can tell.</p>
<p>Example: <a href="https://twitter.com/lindasgrant" target="_blank">@lindasgrant</a> is a self-confessed one-time sceptic who learned to love the Twitter beast – and Twitter loves her back.</p>
<p><b>6. You just need to be yourself</b></p>
<p>This doesn’t mean, however, that you can’t don a sexy and efficient business hat. Be strategic. Understand what you want to achieve. What proportion of your time will you spend talking about yourself, versus asking others questions or sharing their content? Figure out who your target audience is, where they are talking, and be as helpful, interesting and relevant as you can. Sure, look at shoes on Pinterest, but don’t pretend it’s work.</p>
<p>Example: <a href="http://michaelhyatt.com/bestseller-launch-formula.html" target="_blank">Michael Hyatt</a> used social media to get his book on the New York Times, USA Today and Wall Street Journal best-seller lists, but it took some serious tactical planning.</p>
<p><b>7. You need to be on every new platform</b></p>
<p>Whether it’s Path or Soci or MySpace (again), there will always be a box-fresh platform promising to be the next best thing, so you need to keep your head and choose the tools that most suit your personality and target audience. A witty satirist who loves peddling opinions about breaking news? Twitter’s your tool. A lengthy pontificator penning an epic historical drama? You may do better with a blog. Your protagonist is a photographer? May I suggest Instagram?</p>
<p>Example: Dennis Cass used video to brilliant effect with his ‘<a href="http://www.youtube.com/watch?v=yxschLOAr-s" target="_blank">Book Launch 2.0</a>’.</p>
<p><b>8. Facebook is the holy grail</b></p>
<p>It is very difficult to gain any kind of meaningful professional traction on Facebook. Liking a page or post involves minimal effort, but also minimal passion. Facebook a good place to spread the word amongst your family and friends, but they’re probably in your corner already; and self-promotional messages grate in the midst of the intimate chat and photos. Sure, use Facebook, but don’t depend on it.</p>
<p>Example: Some <a href="http://blogs.telegraph.co.uk/technology/alexisdormandy/100007126/do-you-like-your-facebook-likes/" target="_blank">sobering examples</a> of the meaninglessness of Facebook Likes.</p>
<p><b>9. You can always pay someone else to do it for you</b></p>
<p>It might seem easier, but this is a big fat waste of time. The whole joy of social media is that it cuts out the middle man between you and your readers. Why on earth would you put the middle man back in? Again, if you really hate this stuff, don’t do it. There are more than one way to skin a cat. If this blade doesn’t fit your hand snugly, go back to the drawer.</p>
<p>Example: If the thought of <a href="http://www.booktweetingservice.com/" target="_blank">this</a> doesn’t make you die a little inside, you’re already a corpse.</p>
<p><b>10. It’s the best place to generate word of mouth</b></p>
<p>No, it’s the best place to easily see word of mouth. US researchers Keller Fay consistently report that 90% of WOM still occurs face to face. So if you’re only thinking about how to be conversational online, you’re ignoring the iceberg beneath the tip. Team up with local bookshops, cafes and reading groups. Seed some copies on trains and planes with personalised notes. Focus less on the venues for where the conversation will happen; focus more on creating the sparks that will ignite it.</p>
<p>Example: Keller Fay’s <a title="Keller Fay" href="http://www.kellerfay.com/facetofacebook/" target="_blank">The Face To Face Book</a> is mandatory further reading.</p>
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