Reading Time: 4 minutes Is a still image generated by artificial intelligence a photograph, a snapshot of what the AI tool ‘sees’ online, or is it something else entirely? Can the copyright of a film script drafted by AI be owned by the human who prompted it? Will graphic artists and creative writers soon find their labour is no… Read more »
Article Archive: Featured
Writing with Technologies Webinar Series
Reading Time: < 1 minute From generative writing tools to augmented publishing processes, artificial intelligence is rapidly changing and challenging the landscape of creative writing and publishing. This free four-part webinar series from The Writing Platform editors working within MyWorld and Bath Spa University’s Centre for Cultural and Creative Industries (CCCI) and Narrative and Emerging Technologies (NET) Lab offers an… Read more »
Writing with and for ‘New’ Technologies
Lynda Clark
Reading Time: 6 minutes Like many writers, I don’t have a background in technology or computer science. I have a keen interest in writing for new technologies and formats but no formal training in that area. I’m not even particularly technologically minded. When I worked as a writer in the videogames industry, a coder once said to me in… Read more »
Call for Articles on the Future of Digital Storytelling
Reading Time: 2 minutes This year, The Writing Platform turns ten years old. To celebrate a decade of sharing knowledge and expertise around digital innovation in how we make and publish stories we are commissioning articles on the future of digital storytelling to imagine what the next ten years might hold. We want to publish articles of approx 750… Read more »
Zero Gravity Lunar Library
Judi Alston and Andy Campbell
Reading Time: 10 minutes Immersive project inspires a new generation of readers and new ways of reading One to One Development Trust is an award winning arts organisation based in Wakefield, UK, led by Judi Alston and Andy Campbell. One to One’s mission is to use digital technologies to engage communities in projects that push the boundaries of creativity. … Read more »
Can you believe it? Interactive narrative in VR documentary
Ruohan Tang
Reading Time: 9 minutes In the current participatory media culture, the development of digital media ecologies has inevitably changed how people experience their surroundings. Digital devices have become extensions of the human body, working as a medium to perceive and replicate reality (Yoh, 2001). Jaron Lanier coined the term “virtual reality” and pioneered its early development. Now, people can… Read more »
Designing a VR Experience in a Covid-19 World
Michaela Pnacekova
Reading Time: 11 minutes In September 2019, five months before the pandemic, I moved to Toronto to begin a PhD at York University. I had been to the city before, and as I was a new international student I thought I would make new social connections in school. However, in February 2020 the world transformed into its virtual ‘metaverse’… Read more »
Call for Articles on Storytelling in Immersive Media
Reading Time: 2 minutes The Writing Platform is commissioning articles of approx 750 to 2,000 words on all aspects of storytelling through new forms of narrative delivery and audience interaction in immersive media. We want to understand the role of emerging technologies in developing new forms of experiential storytelling and audience engagement, from digital fiction, audio and performance through… Read more »
AR Books for Children
Sarah Mygind
Reading Time: 8 minutes Children’s literature has always been a genre curious to experiment and play with media. Just think of pop-up-books and how the Alice in Wonderland adaptation Alice for the iPad (2010) by Atomic Antelope was one of the first apps to explore the features of the iPad. Since the introduction of the iPad in 2010, several… Read more »
The Making of an Immersical®
Daniel Lock, Mary Stewart-David
Reading Time: 8 minutes Live theatre performance in XR (extended reality), which includes both Virtual Reality (VR) and Augmented Reality (AR), is a rapidly growing field of digital drama that sits at the convergence of immersive theatre and interactive games design. While a number of theatre companies have adapted their existing work for VR, (notably the Royal Shakespeare Company… Read more »