Posts By: Panayiota Demetriou

Thoughts on the weaponisation of failure

Reading Time: 4 minutes All of old. Nothing else ever. Ever tried. Ever failed. No matter. Try again. Fail again. Fail better. This is the phrase. Adopted as a pep-talk by silicon valley Imagineers and tech startups, by creative writing students and university lecturers. It doesn’t mean what you think it does. It isn’t a hopeful phrase, isn’t an entreaty to… Read more »

TOP TEN THINGS TO SEE AT DIGITAL WRITERS FESTIVAL (DWF) 2017

Reading Time: 4 minutes Digital Writers Festival 2017 is finally here, and it’s bringing a host of live-streamed events, panels, and workshops to everyone with an internet connection. Creative Producer, and Queenslander, Samantha Glennie has rounded up her ten must-see events taking place throughout the festival. Digital Zine Fair (Festival-long project) Zine Fair’s are special places where you get… Read more »

This Digital Life: Mums, Dogs, and Inmates (3 of 3)

Reading Time: 8 minutes This is the final installment of a three-part series on the work of the University of Southern Queensland’s Digital Life Lab. Part 1 & Part 2 “Not my world. Not my accent. Not my story.” We could be talking about marginalised communities working with visiting artists, or institutions trying to address social exclusion. We could… Read more »


This Digital Life: Mums, Dogs, and Inmates (1 of 3)

Reading Time: 5 minutes It’s always, ultimately, been about writing your own story. Modern information science and technology – the knowledge and practices that underpin the ways we entertain and inform ourselves, store knowledge, contact public representatives, commit crime or enforce the law, manage our finances or our health – have been wildly transformed since the heyday of the… Read more »

What in the world is ambient literature?

Reading Time: 4 minutes Can we shape a digital literary form using the world around us? What happens to literature when a reader is mobile and engaged in a narrative both spatially and temporally? How can a writer use ubiquitous computing, available using a smartphone, to situate readers in a literary work? Such questions brought together researchers from three… Read more »

What’s The Point Of Empathy Games: Five Examples Of An Expanding Genre

Reading Time: 5 minutes Last year, I almost made an empathy game. It never quite progressed far enough to merit a title, but it did have a main character, some painstakingly-drawn pixel background art, and a mini-game where you could choose what to watch on TV from a list of fictional programmes with names like “Nature Squash” and “Changing… Read more »

The Book of Disquiet Archive as a Collaborative Textual Environment

Reading Time: 9 minutes From Digital Archive to Digital Simulator This article presents the Book of Disquiet Digital Archive (LdoD Archive, https://ldod.uc.pt/), a free online resource to be published in 2017. It begins with a brief introduction to the textual history of this work by the Portuguese modernist writer Fernando Pessoa and then focuses on the dynamic functionalities of… Read more »