Articles Tagged: VR

Designing a VR Experience in a Covid-19 World

Reading Time: 11 minutes In September 2019, five months before the pandemic, I moved to Toronto to begin a PhD at York University. I had been to the city before, and as I was a new international student  I thought I would make new social connections in school. However, in February 2020 the world transformed into its virtual ‘metaverse’… Read more »

The Making of an Immersical®

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Reading Time: 8 minutes Live theatre performance in XR (extended reality), which includes both Virtual Reality (VR) and Augmented Reality (AR), is a rapidly growing field of digital drama that sits at the convergence of immersive theatre and interactive games design. While a number of theatre companies have adapted their existing work for VR, (notably the Royal Shakespeare Company… Read more »

Can you experience a lyrical situation and a poem with your own body?

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Reading Time: 13 minutes Weronika Lewandowska and Agnieszka Przybyszewska in conversation: on creating poetry in VR “You are not supposed to call it a subject, but an avatar. There’s no reality being portrayed, no setting, but a simulation!” That is what Polish poets from the Rozdzielczość Chleba group, experimenting with new technologies, proclaimed. Imagine, then, that instead of reading… Read more »

Embracing the unknown in The Under Presents

Reading Time: 5 minutes Have you ever felt your skin prick up as you walked into a foreign environment? Throughout my life there have been times where I’ve entered an unknown venue, be it when exploring the world as a solo traveller, or starting a new job. The mixture of excitement and anxiety that I’ve associated with an entry… Read more »

How to Write for VR

Reading Time: 4 minutes Timothy West’s satirical radio play “This gun in my right hand is loaded” is a wonderful demonstration of what happens when writers who are used to one particular medium (in this case the screen) adapt their idea for another (in this case radio) and fail to account for the affordances and limitations of the form…. Read more »

Screenshots: A Place Called Ormalcy

Reading Time: < 1 minute Screenshots is a regular feature by Simon Groth, highlighting a project, app, or other resource of interest. A Place Called Ormalcy by Mez Breeze Meet Mr Ormal, a happy-go-lucky law-abiding citizen of Ormalcy, a Utopian world full of contented creatures and happy citizens. Happy, happy citizens. Right from the beginning, something is off in A… Read more »

Virtual Reality Literature: Examples and Potentials

Reading Time: 7 minutes Way back in the wilds of the year 2008, artist-extraordinaire James Morgan and I engaged in an animated discussion about Augmented and Virtual Reality. At that time James and I were collaborators-in-crime in the Third Faction Collective, a group of digital artists intent on constructing game interventions in Massively Multiplayer Online Spaces. During this discussion,… Read more »

What’s The Point Of Empathy Games: Five Examples Of An Expanding Genre

Reading Time: 5 minutes Last year, I almost made an empathy game. It never quite progressed far enough to merit a title, but it did have a main character, some painstakingly-drawn pixel background art, and a mini-game where you could choose what to watch on TV from a list of fictional programmes with names like “Nature Squash” and “Changing… Read more »