Articles Tagged: VR

How to Write for VR

Timothy West’s satirical radio play “This gun in my right hand is loaded” is a wonderful demonstration of what happens when writers who are used to one particular medium (in this case the screen) adapt their idea for another (in this case radio) and fail to account for the affordances and limitations of the form…. Read more »

Screenshots: A Place Called Ormalcy

Screenshots is a regular feature by Simon Groth, highlighting a project, app, or other resource of interest. A Place Called Ormalcy by Mez Breeze Meet Mr Ormal, a happy-go-lucky law-abiding citizen of Ormalcy, a Utopian world full of contented creatures and happy citizens. Happy, happy citizens. Right from the beginning, something is off in A… Read more »

Virtual Reality Literature: Examples and Potentials

Way back in the wilds of the year 2008, artist-extraordinaire James Morgan and I engaged in an animated discussion about Augmented and Virtual Reality. At that time James and I were collaborators-in-crime in the Third Faction Collective, a group of digital artists intent on constructing game interventions in Massively Multiplayer Online Spaces. During this discussion,… Read more »

What’s The Point Of Empathy Games: Five Examples Of An Expanding Genre

Last year, I almost made an empathy game. It never quite progressed far enough to merit a title, but it did have a main character, some painstakingly-drawn pixel background art, and a mini-game where you could choose what to watch on TV from a list of fictional programmes with names like “Nature Squash” and “Changing… Read more »