Reading Time: 9 minutes Online viewing of Australian-made comedy content has emerged as a strong rival for Australian-made television. Screen Australia, the federal screen agency, has ploughed millions of dollars into the development of online content, mainly comedy, and this has been mirrored by state, and territory, based screen agencies and national broadcasters. Hit shows such as Superwog (2017-2018),… Read more »
Article Archive: Research
Hands Up for Digital Humanities – When Humanists Go Off-Piste
Lauren Hayhurst
Reading Time: 7 minutes Welcome to the fourth article in this series where we’re dissecting the multifarious entity of Digital Humanities (DH). To understand the context and scope of this series, and to consider the research questions upon which the investigation is based, please view the previous articles here, here and here. We’ll also be referring to my online survey Hands Up for… Read more »
Sound, Fury, and Consistency: Writing Recombinant Fiction
David Wright
Reading Time: 11 minutes Multiple recent digital narrative works utilise recombinant poetics. Yet such an approach to fiction is not dependent on code. Multiple examples predate the computer. In Electronic Literature (2019), Scott Rettberg argues that the study of digital literature ‘not only takes us forward to explore new horizons but also on a retrospective journey that can lead… Read more »
Who owns digital stories?
Guy Gadney
Reading Time: 6 minutes This is an abridged version of a keynote speech delivered at the MIX Conference 2019 With the increasing convergence between creative industries and artificial intelligence, there is an emerging misunderstanding of how the tech world sees creativity, and this is important for publishers, authors and the broader creative industries. To frame this, it is important… Read more »
Working with Totalising Algorithms
Freya Wright-Brough
Reading Time: 8 minutes Excited by the possible storytelling functions and forms that digital technology enables, I set out to foster meaningful encounters between author and audience in a digital narrative project titled We See Each Other. I had never considered the possibility of an invisible third party shaping these encounters, but they were there, ever-present and impossible to… Read more »
How To Wallpaper a Dungeon
C. M. Taylor
Reading Time: 6 minutes It was early in 2013 and really I’d had enough. A novel of mine had come out in 2011, and another in 2012, and now I was supposed to sit down and start another? I bridled. The solitude of novel writing, the grating solipsism of the form – strapping yourself alone to the industrial word… Read more »
Writing, Weaving, and Performativity: Some Notes on Solid State Poetry
Richard A Carter
Reading Time: 8 minutes As a researcher, my focus is on critically examining digital literature—texts and writing practices where digital media is rendered integral to the experience of literary or poetic forms. In recent years, I have been working so that my research manifests not just at the level of written critique, but also through creative practice, placing my… Read more »
The Book as Recombinant Structure: A Century of Art and Experimental Books
Amaranth Borsuk
Reading Time: 9 minutes The following is an excerpt from Amaranth Borsuk’s The Book, part of the ‘Essential Knowledge’ Series from MIT Press. This chapter explores the various ways writers and artists for more than a hundred years have approached the book as an object and a structure that can be cut up and rearranged as early examples of ‘digital’… Read more »
Virtual Reality Literature: Examples and Potentials
Mez Breeze
Reading Time: 7 minutes Way back in the wilds of the year 2008, artist-extraordinaire James Morgan and I engaged in an animated discussion about Augmented and Virtual Reality. At that time James and I were collaborators-in-crime in the Third Faction Collective, a group of digital artists intent on constructing game interventions in Massively Multiplayer Online Spaces. During this discussion,… Read more »
Data Driven Creativity
Chris Smith
Reading Time: 3 minutes Collecting and analysing the data we generate every day—whether it’s how much we exercise, changes in our heart rate, even how much we use our devices—have become indispensable tools to improve health and wellbeing. Can a similar approach to other data we generate—say when we write—bring benefits to our creative lives? Prolifiko has just launched… Read more »